Commit f9acbf51 by Álvaro Morales García

Merge branch 'Cambio_musica' into Release

parents fa6ee123 458746b9
Showing with 310 additions and 114 deletions
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...@@ -7,19 +7,20 @@ public class CambioCancion : MonoBehaviour ...@@ -7,19 +7,20 @@ public class CambioCancion : MonoBehaviour
{ {
private void Awake() private void Awake()
{ {
}
// Start is called before the first frame update
void Start()
{
if (SceneManager.GetActiveScene().name == "SampleScene") if (SceneManager.GetActiveScene().name == "SampleScene")
{ {
Musica.CancionNivel1(); Musica.CancionNivel1();
}else if(SceneManager.GetActiveScene().name == "SampleScene") }
else if (SceneManager.GetActiveScene().name == "SampleScene")
{ {
Musica.CancionMenuInicial(); Musica.CancionMenuInicial();
} }
} }
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame // Update is called once per frame
void Update() void Update()
......
...@@ -8,6 +8,7 @@ public class Musica : MonoBehaviour ...@@ -8,6 +8,7 @@ public class Musica : MonoBehaviour
{ {
//https://answers.unity.com/questions/1041174/help-playing-audio-depending-on-scene.html //https://answers.unity.com/questions/1041174/help-playing-audio-depending-on-scene.html
//https://www.youtube.com/watch?v=3mK5dD9XH_U //https://www.youtube.com/watch?v=3mK5dD9XH_U
public static Musica musica; public static Musica musica;
private void Awake() private void Awake()
...@@ -18,7 +19,8 @@ public class Musica : MonoBehaviour ...@@ -18,7 +19,8 @@ public class Musica : MonoBehaviour
{ {
musica = this; musica = this;
DontDestroyOnLoad(gameObject); DontDestroyOnLoad(gameObject);
}else if (musica != null) }
else if (musica != null)
{ {
Destroy(gameObject); Destroy(gameObject);
} }
...@@ -28,10 +30,7 @@ public class Musica : MonoBehaviour ...@@ -28,10 +30,7 @@ public class Musica : MonoBehaviour
if (SceneManager.GetActiveScene().name == "MenuInicial") if (SceneManager.GetActiveScene().name == "MenuInicial")
{ {
Debug.Log("si"); CancionMenuInicial();
audio.clip = Resources.Load("Musica/Juego/MusicTales_MenuInicial") as AudioClip;
Debug.Log(audio.clip.name);
audio.Play();
} }
else if (SceneManager.GetActiveScene().name == "SampleScene") else if (SceneManager.GetActiveScene().name == "SampleScene")
{ {
...@@ -39,26 +38,25 @@ public class Musica : MonoBehaviour ...@@ -39,26 +38,25 @@ public class Musica : MonoBehaviour
audio.Play(); audio.Play();
} }
} }
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
} }
//Declaramos como estático para poder llamar desde otros scripts. //Declaramos como estático para poder llamar desde otros scripts.
public static void CancionNivel1() public static void CancionNivel1()
{ {
//Cambiamos el audio y ajustamos el volumen. //Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>(); AudioSource audio = musica.GetComponent<AudioSource>();
audio.clip = Resources.Load("Musica/Juego/MusicTales_Nivel1") as AudioClip; audio.clip = Resources.Load("Musica/Juego/MusicTales_Nivel1") as AudioClip;
audio.volume = 0.2f; audio.volume = 0.2f;
...@@ -68,14 +66,34 @@ public class Musica : MonoBehaviour ...@@ -68,14 +66,34 @@ public class Musica : MonoBehaviour
public static void CancionMenuInicial() public static void CancionMenuInicial()
{ {
//Cambiamos el audio y ajustamos el volumen. //Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>(); AudioSource audio = musica.GetComponent<AudioSource>();
audio.clip = Resources.Load("Musica/Juego/MusicTales_MenuInicial") as AudioClip; if (!audio.clip.name.Equals("MusicTales_MenuInicial"))
audio.volume = 0.2f; {
audio.clip = Resources.Load("Musica/Juego/MusicTales_MenuInicial") as AudioClip;
audio.volume = 1;
audio.Play(); audio.Play();
}
} }
public static void Parar()
{
//Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>();
audio.Pause();
}
public static void Reproducir()
{
//Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>();
audio.UnPause();
}
} }
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ReproducirExtra : MonoBehaviour
{
private Button reproducir;
private Button volver;
void Start()
{
reproducir = GameObject.Find("Reproducir").GetComponent<Button>();
reproducir.onClick.AddListener(PararMusica);
reproducir = GameObject.Find("ButtonBack").GetComponent<Button>();
reproducir.onClick.AddListener(ContinuarMusica);
}
public void PararMusica()
{
Musica.Parar();
}
public void ContinuarMusica()
{
Musica.Reproducir();
}
}
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--- !u!114 &13 --- !u!114 &13
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m_SearchFilter: m_SearchFilter:
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m_LastProjectPath: C:\Users\Colme\Documents\UnityProjects\ProyectoVideojuegos\Videojuegos_Proyecto m_LastProjectPath: C:\Users\alvmo\Documents\NetBeansProjects\DesarrolloDeVideojuegos_Proyecto\Videojuegos_Proyecto
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m_SelectedIDs: 962d0000 m_SelectedIDs: 682b0000
m_LastClickedID: 11670 m_LastClickedID: 11112
m_ExpandedIDs: 00000000b22c0000123600004036000000ca9a3b m_ExpandedIDs: 00000000842a0000ec33000000ca9a3b
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
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scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
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m_ExpandedIDs: 00000000b22c000012360000 m_ExpandedIDs: 00000000842a0000ec330000
m_RenameOverlay: m_RenameOverlay:
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m_Name: m_Name:
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m_ResourceFile: m_ResourceFile:
m_ListAreaState: m_ListAreaState:
m_SelectedInstanceIDs: 5a350000 m_SelectedInstanceIDs:
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m_HadKeyboardFocusLastEvent: 1 m_HadKeyboardFocusLastEvent: 1
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m_RenameOverlay: m_RenameOverlay:
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m_OpenAddComponentMenu: 0 m_OpenAddComponentMenu: 0
m_ObjectsLockedBeforeSerialization: [] m_ObjectsLockedBeforeSerialization: []
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m_SceneHierarchy: m_SceneHierarchy:
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m_OriginalName: DisparoCorchea0 m_OriginalName:
m_EditFieldRect: m_EditFieldRect:
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m_SearchString: m_SearchString:
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m_AudioPlay: 0 m_AudioPlay: 0
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m_RenderMode: 0 m_RenderMode: 0
m_CameraMode: m_CameraMode:
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m_Size: m_Size:
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speed: 2 speed: 2
m_Value: 7.2679896 m_Value: 24.953445
m_Ortho: m_Ortho:
m_Target: 1 m_Target: 1
speed: 2 speed: 2
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m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
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m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_VSyncEnabled: 0 m_VSyncEnabled: 0
m_MaximizeOnPlay: 0 m_MaximizeOnPlay: 0
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hZoomLockedByDefault: 0 hZoomLockedByDefault: 0
vZoomLockedByDefault: 0 vZoomLockedByDefault: 0
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m_HBaseRangeMax: 699.5 m_HBaseRangeMax: 442.5
m_VBaseRangeMin: -319.5 m_VBaseRangeMin: -163.5
m_VBaseRangeMax: 319.5 m_VBaseRangeMax: 163.5
m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMin: 1
m_HAllowExceedBaseRangeMax: 1 m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1 m_VAllowExceedBaseRangeMin: 1
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m_Translation: {x: 699.5, y: 319.5} m_Translation: {x: 442.5, y: 163.5}
m_MarginLeft: 0 m_MarginLeft: 0
m_MarginRight: 0 m_MarginRight: 0
m_MarginTop: 0 m_MarginTop: 0
m_MarginBottom: 0 m_MarginBottom: 0
m_LastShownAreaInsideMargins: m_LastShownAreaInsideMargins:
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m_LowResolutionForAspectRatios: 01000000000000000000 m_LowResolutionForAspectRatios: 01000000000000000000
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sceneSetups: sceneSetups:
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\ No newline at end of file \ No newline at end of file
Base path: C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler Cmd: initializeCompiler
...@@ -18,6 +18,7 @@ TagManager: ...@@ -18,6 +18,7 @@ TagManager:
- HitBoxMelee - HitBoxMelee
- PlataformaMovil - PlataformaMovil
- Musica - Musica
- Reproducir
layers: layers:
- Default - Default
- TransparentFX - TransparentFX
......
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