Commit f9acbf51 by Álvaro Morales García

Merge branch 'Cambio_musica' into Release

parents fa6ee123 458746b9
Showing with 504 additions and 306 deletions
......@@ -2,8 +2,6 @@
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......@@ -71,6 +71,7 @@
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......@@ -81,6 +82,7 @@
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m_Name: Button
m_Name: Reproducir
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
......@@ -1338,6 +1433,17 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1244365447}
m_MethodName: PararMusica
m_Mode: 1
m_Arguments:
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_StringArgument:
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m_CallState: 2
- m_Target: {fileID: 423268877}
m_MethodName: ReproducirCancion
m_Mode: 3
......@@ -1408,6 +1514,18 @@ RectTransform:
m_AnchoredPosition: {x: 325, y: -31}
m_SizeDelta: {x: 331.95, y: 69.3}
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value:
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objectReference: {fileID: 8300000, guid: fe3f44e0bbc4be943802896e36ceaec1, type: 3}
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......@@ -7,19 +7,20 @@ public class CambioCancion : MonoBehaviour
{
private void Awake()
{
}
// Start is called before the first frame update
void Start()
{
if (SceneManager.GetActiveScene().name == "SampleScene")
{
Musica.CancionNivel1();
}else if(SceneManager.GetActiveScene().name == "SampleScene")
}
else if (SceneManager.GetActiveScene().name == "SampleScene")
{
Musica.CancionMenuInicial();
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
......
......@@ -8,6 +8,7 @@ public class Musica : MonoBehaviour
{
//https://answers.unity.com/questions/1041174/help-playing-audio-depending-on-scene.html
//https://www.youtube.com/watch?v=3mK5dD9XH_U
public static Musica musica;
private void Awake()
......@@ -18,7 +19,8 @@ public class Musica : MonoBehaviour
{
musica = this;
DontDestroyOnLoad(gameObject);
}else if (musica != null)
}
else if (musica != null)
{
Destroy(gameObject);
}
......@@ -28,10 +30,7 @@ public class Musica : MonoBehaviour
if (SceneManager.GetActiveScene().name == "MenuInicial")
{
Debug.Log("si");
audio.clip = Resources.Load("Musica/Juego/MusicTales_MenuInicial") as AudioClip;
Debug.Log(audio.clip.name);
audio.Play();
CancionMenuInicial();
}
else if (SceneManager.GetActiveScene().name == "SampleScene")
{
......@@ -39,26 +38,25 @@ public class Musica : MonoBehaviour
audio.Play();
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
//Declaramos como estático para poder llamar desde otros scripts.
public static void CancionNivel1()
{
//Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>();
AudioSource audio = musica.GetComponent<AudioSource>();
audio.clip = Resources.Load("Musica/Juego/MusicTales_Nivel1") as AudioClip;
audio.volume = 0.2f;
......@@ -68,14 +66,34 @@ public class Musica : MonoBehaviour
public static void CancionMenuInicial()
{
//Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>();
audio.clip = Resources.Load("Musica/Juego/MusicTales_MenuInicial") as AudioClip;
audio.volume = 0.2f;
if (!audio.clip.name.Equals("MusicTales_MenuInicial"))
{
audio.clip = Resources.Load("Musica/Juego/MusicTales_MenuInicial") as AudioClip;
audio.volume = 1;
audio.Play();
audio.Play();
}
}
public static void Parar()
{
//Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>();
audio.Pause();
}
public static void Reproducir()
{
//Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>();
audio.UnPause();
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ReproducirExtra : MonoBehaviour
{
private Button reproducir;
private Button volver;
void Start()
{
reproducir = GameObject.Find("Reproducir").GetComponent<Button>();
reproducir.onClick.AddListener(PararMusica);
reproducir = GameObject.Find("ButtonBack").GetComponent<Button>();
reproducir.onClick.AddListener(ContinuarMusica);
}
public void PararMusica()
{
Musica.Parar();
}
public void ContinuarMusica()
{
Musica.Reproducir();
}
}
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......@@ -345,14 +345,14 @@ MonoBehaviour:
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m_LastFoldersGridSize: -1
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m_LastProjectPath: C:\Users\alvmo\Documents\NetBeansProjects\DesarrolloDeVideojuegos_Proyecto\Videojuegos_Proyecto
m_LockTracker:
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scrollPos: {x: 0, y: 23}
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m_LastClickedID: 11112
m_ExpandedIDs: 00000000842a0000ec33000000ca9a3b
m_RenameOverlay:
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m_Name:
......@@ -380,7 +380,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
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m_ExpandedIDs: 00000000b22c000012360000
m_ExpandedIDs: 00000000842a0000ec330000
m_RenameOverlay:
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m_Name:
......@@ -405,8 +405,8 @@ MonoBehaviour:
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m_ResourceFile:
m_ListAreaState:
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m_LastClickedInstanceID: 13658
m_SelectedInstanceIDs:
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m_HadKeyboardFocusLastEvent: 1
m_ExpandedInstanceIDs: c6230000a83200001c2c0000462b00004afc0000a23500000000000010d50200
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m_OriginalName: DisparoCorchea0
m_Name:
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m_IsRenaming: 0
m_OriginalEventType: 0
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m_IsRenamingFilename: 0
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m_SearchString:
......@@ -547,10 +547,10 @@ MonoBehaviour:
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width: 885
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m_ShowContextualTools: 0
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......@@ -562,9 +562,9 @@ MonoBehaviour:
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m_Target: {x: -3.4533415, y: 0.89867437, z: -0.96062917}
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speed: 2
m_Value: 7.2679896
m_Value: 24.953445
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speed: 2
......@@ -645,10 +645,10 @@ MonoBehaviour:
m_Tooltip:
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width: 885
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m_MaximizeOnPlay: 0
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m_VBaseRangeMax: 163.5
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m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1
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Base path: C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data
Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler
......@@ -18,6 +18,7 @@ TagManager:
- HitBoxMelee
- PlataformaMovil
- Musica
- Reproducir
layers:
- Default
- TransparentFX
......
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