Arreglos2

parent ba12d1e1
......@@ -82,6 +82,7 @@
<Compile Include="Assets\Scripts\Musica.cs" />
<Compile Include="Assets\Scripts\PlataformaMovil.cs" />
<Compile Include="Assets\Scripts\PowerUp.cs" />
<Compile Include="Assets\Scripts\ReproducirExtra.cs" />
<Compile Include="Assets\Scripts\ZonaFinal.cs" />
<None Include="Assets\MainMenu\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface-Mobile.shader" />
<None Include="Assets\MainMenu\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
......
......@@ -10,7 +10,7 @@ GameObject:
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......@@ -63,7 +63,7 @@ MonoBehaviour:
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......
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......@@ -1152,6 +1154,17 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
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m_MethodName: ContinuarMusica
m_Mode: 1
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m_MethodName: VolverAlMenuAnterior
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......@@ -1202,6 +1215,18 @@ CanvasRenderer:
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......@@ -1288,8 +1382,9 @@ GameObject:
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- component: {fileID: 1244365444}
- component: {fileID: 1244365443}
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m_Layer: 5
m_Name: Button
m_Name: Reproducir
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
......@@ -1338,6 +1433,17 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1244365447}
m_MethodName: PararMusica
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_FloatArgument: 0
m_StringArgument:
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m_CallState: 2
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m_MethodName: ReproducirCancion
m_Mode: 3
......@@ -1408,6 +1514,18 @@ RectTransform:
m_AnchoredPosition: {x: 325, y: -31}
m_SizeDelta: {x: 331.95, y: 69.3}
m_Pivot: {x: 0.5, y: 0.5}
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m_ObjectHideFlags: 0
......
......@@ -43,13 +43,13 @@ public class Musica : MonoBehaviour
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
//Declaramos como estático para poder llamar desde otros scripts.
......@@ -79,5 +79,21 @@ public class Musica : MonoBehaviour
}
}
public static void Parar()
{
//Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>();
audio.Pause();
}
public static void Reproducir()
{
//Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>();
audio.UnPause();
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ReproducirExtra : MonoBehaviour
{
private Button reproducir;
private Button volver;
void Start()
{
reproducir = GameObject.Find("Reproducir").GetComponent<Button>();
reproducir.onClick.AddListener(PararMusica);
reproducir = GameObject.Find("ButtonBack").GetComponent<Button>();
reproducir.onClick.AddListener(ContinuarMusica);
}
public void PararMusica()
{
Musica.Parar();
}
public void ContinuarMusica()
{
Musica.Reproducir();
}
}
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......@@ -21,7 +21,7 @@ MonoBehaviour:
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m_Title:
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......@@ -44,10 +44,10 @@ MonoBehaviour:
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......@@ -67,8 +67,8 @@ MonoBehaviour:
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m_ActualView: {fileID: 14}
m_Panes:
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......@@ -93,8 +93,8 @@ MonoBehaviour:
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m_ActualView: {fileID: 15}
m_Panes:
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......@@ -216,10 +216,10 @@ MonoBehaviour:
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......@@ -241,10 +241,10 @@ MonoBehaviour:
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......@@ -350,9 +350,9 @@ MonoBehaviour:
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m_LastClickedID: 11820
m_ExpandedIDs: 000000004c2d0000a836000000ca9a3b
m_SelectedIDs: 682b0000
m_LastClickedID: 11112
m_ExpandedIDs: 00000000842a0000ec33000000ca9a3b
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
......@@ -380,7 +380,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: 000000004c2d0000a8360000
m_ExpandedIDs: 00000000842a0000ec330000
m_RenameOverlay:
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......@@ -500,9 +500,9 @@ MonoBehaviour:
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......@@ -562,9 +562,9 @@ MonoBehaviour:
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m_AudioPlay: 0
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speed: 2
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......@@ -597,9 +597,9 @@ MonoBehaviour:
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m_Size:
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m_Value: 7.2679896
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m_Ortho:
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speed: 2
......
sceneSetups:
- path: Assets/Scenes/SeleccionNivel.unity
- path: Assets/Scenes/MenuExtras.unity
isLoaded: 1
isActive: 1
isSubScene: 0
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\ No newline at end of file
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\ No newline at end of file
......@@ -18,6 +18,7 @@ TagManager:
- HitBoxMelee
- PlataformaMovil
- Musica
- Reproducir
layers:
- Default
- TransparentFX
......
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