Notas nuevas y algunos arreglos en los scripts

parent 559c29ac
Showing with 546 additions and 186 deletions
......@@ -71,7 +71,7 @@ SpriteRenderer:
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......
......@@ -28,7 +28,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 6213653338870641997}
......@@ -71,7 +71,7 @@ SpriteRenderer:
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......@@ -95,7 +95,7 @@ CircleCollider2D:
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--- !u!50 &6213653337795431837
......@@ -131,8 +131,6 @@ MonoBehaviour:
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m_Name:
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--- !u!1 &6213653338870642002
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......@@ -210,7 +208,7 @@ SpriteRenderer:
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......@@ -261,7 +259,7 @@ Transform:
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......@@ -304,7 +302,7 @@ SpriteRenderer:
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......@@ -328,9 +326,9 @@ CircleCollider2D:
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......@@ -364,8 +362,6 @@ MonoBehaviour:
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......@@ -436,8 +432,8 @@ SpriteRenderer:
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......@@ -461,9 +457,9 @@ CircleCollider2D:
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......@@ -497,5 +493,3 @@ MonoBehaviour:
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......@@ -65,7 +65,7 @@ public class Player2D : MonoBehaviour
{
if (Input.GetKeyDown(KeyCode.K)) { AtaqueMelee(); }
}
Debug.Log(Coleccionables.niActual);
nColeccionablesCanvas.text=Coleccionables.cConseguidos[Coleccionables.niActual] + "/" + Coleccionables.cTotales[Coleccionables.niActual];
}
......
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......@@ -11,7 +11,6 @@ GameObject:
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......@@ -78,18 +77,3 @@ MeshRenderer:
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......
......@@ -52,7 +52,8 @@ public class Coleccionables : MonoBehaviour
//Habria que para cada nivel completar estas variables de cada array
// TOCAR AQUI{
enemigosTotales[0] = GameObject.Find("Enemigos").transform.childCount;
if (niActual == 0 && SceneManager.GetActiveScene().name != "SeleccionNivel" && SceneManager.GetActiveScene().name != "MenuExtras")
{ enemigosTotales[0] = GameObject.Find("Enemigos").transform.childCount; }
nombreImagenPartitura[0] = "Partitura-completa-1";
coleccTotales[0] = 6; //El ultimo coleccionable se consigue al derrotar a todos los enemigos, asi que aqui abajo hay el numero de coleccTotales - 1 de coleccionables
posicionesColecNivel1[0] = new Vector3(-5.48f, 0.01f, 0);
......
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Base path: C:/Program Files/Unity/Editor/Data
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Cmd: initializeCompiler
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