Commit f9acbf51 by Álvaro Morales García

Merge branch 'Cambio_musica' into Release

parents fa6ee123 458746b9
Showing with 305 additions and 109 deletions
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......@@ -7,19 +7,20 @@ public class CambioCancion : MonoBehaviour
{
private void Awake()
{
}
// Start is called before the first frame update
void Start()
{
if (SceneManager.GetActiveScene().name == "SampleScene")
{
Musica.CancionNivel1();
}else if(SceneManager.GetActiveScene().name == "SampleScene")
}
else if (SceneManager.GetActiveScene().name == "SampleScene")
{
Musica.CancionMenuInicial();
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
......
......@@ -8,6 +8,7 @@ public class Musica : MonoBehaviour
{
//https://answers.unity.com/questions/1041174/help-playing-audio-depending-on-scene.html
//https://www.youtube.com/watch?v=3mK5dD9XH_U
public static Musica musica;
private void Awake()
......@@ -18,7 +19,8 @@ public class Musica : MonoBehaviour
{
musica = this;
DontDestroyOnLoad(gameObject);
}else if (musica != null)
}
else if (musica != null)
{
Destroy(gameObject);
}
......@@ -28,10 +30,7 @@ public class Musica : MonoBehaviour
if (SceneManager.GetActiveScene().name == "MenuInicial")
{
Debug.Log("si");
audio.clip = Resources.Load("Musica/Juego/MusicTales_MenuInicial") as AudioClip;
Debug.Log(audio.clip.name);
audio.Play();
CancionMenuInicial();
}
else if (SceneManager.GetActiveScene().name == "SampleScene")
{
......@@ -39,7 +38,6 @@ public class Musica : MonoBehaviour
audio.Play();
}
}
// Start is called before the first frame update
......@@ -68,14 +66,34 @@ public class Musica : MonoBehaviour
public static void CancionMenuInicial()
{
//Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>();
if (!audio.clip.name.Equals("MusicTales_MenuInicial"))
{
audio.clip = Resources.Load("Musica/Juego/MusicTales_MenuInicial") as AudioClip;
audio.volume = 0.2f;
audio.volume = 1;
audio.Play();
}
}
public static void Parar()
{
//Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>();
audio.Pause();
}
public static void Reproducir()
{
//Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>();
audio.UnPause();
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ReproducirExtra : MonoBehaviour
{
private Button reproducir;
private Button volver;
void Start()
{
reproducir = GameObject.Find("Reproducir").GetComponent<Button>();
reproducir.onClick.AddListener(PararMusica);
reproducir = GameObject.Find("ButtonBack").GetComponent<Button>();
reproducir.onClick.AddListener(ContinuarMusica);
}
public void PararMusica()
{
Musica.Parar();
}
public void ContinuarMusica()
{
Musica.Reproducir();
}
}
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m_TargetTexture: {fileID: 0}
m_CurrentColorSpace: 0
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m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000
......@@ -727,7 +727,7 @@ MonoBehaviour:
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m_ViewDataDictionary: {fileID: 0}
sceneSetups:
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- path: Assets/Scenes/MenuExtras.unity
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isActive: 1
isSubScene: 0
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{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":-3.453341484069824,"y":0.8986743688583374,"z":-0.9606291651725769},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":24.953445434570314,"orthographic":true}
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Base path: C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data
Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler
......@@ -18,6 +18,7 @@ TagManager:
- HitBoxMelee
- PlataformaMovil
- Musica
- Reproducir
layers:
- Default
- TransparentFX
......
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