Muerte del jugador por 0 vidas o caida

parent 0cae2485
Showing with 144 additions and 45 deletions
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......@@ -19,22 +19,50 @@ public class Jugador : MonoBehaviour
// Update is called once per frame
void Update()
{
tInvulnerable -= Time.deltaTime;
//Se va reduciendo el tiempo de invulnerabilidad
if (tInvulnerable >= 0)
{
tInvulnerable -= Time.deltaTime;
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
//Si colisiona con un enemigose le quita una vida
if (collision.tag == "Enemigo" && tInvulnerable<=0)
{
Dañado();
}
if (collision.tag == "Caida")
{
Muerte();
}
//Si colisiona con un power up se comprueba cuál es y se hacen sus efectos
//if (collision.tag == "PowerUp")
//{
//}
}
void Dañado()
{
vidas--;
tInvulnerable = 1.5f;
Debug.Log("Vida actual: "+vidas+"/3");
if (vidas > 1)
{
//Si el jugador es dañado se baja una vida y se le da un tiempo de invulnerabilidad
vidas--;
tInvulnerable = 1.5f;
Debug.Log("Vida actual: " + vidas + "/3");
}
else
{
//Si las vidas se reducen a cero, el jugador muere
Muerte();
}
}
public void Muerte()
{
//El jugador muere
Debug.Log("Muerte");
}
}
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......@@ -12,6 +12,7 @@ TagManager:
- Enemigo
- BalaGuitarra
- BalaFlauta
- Caida
layers:
- Default
- TransparentFX
......
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