Muerte del jugador por 0 vidas o caida

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m_RootOrder: 13
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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......@@ -2251,7 +2458,7 @@ Transform:
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......@@ -19,22 +19,50 @@ public class Jugador : MonoBehaviour
// Update is called once per frame
void Update()
{
tInvulnerable -= Time.deltaTime;
//Se va reduciendo el tiempo de invulnerabilidad
if (tInvulnerable >= 0)
{
tInvulnerable -= Time.deltaTime;
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
//Si colisiona con un enemigose le quita una vida
if (collision.tag == "Enemigo" && tInvulnerable<=0)
{
Dañado();
}
if (collision.tag == "Caida")
{
Muerte();
}
//Si colisiona con un power up se comprueba cuál es y se hacen sus efectos
//if (collision.tag == "PowerUp")
//{
//}
}
void Dañado()
{
vidas--;
tInvulnerable = 1.5f;
Debug.Log("Vida actual: "+vidas+"/3");
if (vidas > 1)
{
//Si el jugador es dañado se baja una vida y se le da un tiempo de invulnerabilidad
vidas--;
tInvulnerable = 1.5f;
Debug.Log("Vida actual: " + vidas + "/3");
}
else
{
//Si las vidas se reducen a cero, el jugador muere
Muerte();
}
}
public void Muerte()
{
//El jugador muere
Debug.Log("Muerte");
}
}
......@@ -21,7 +21,7 @@ MonoBehaviour:
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m_Title:
m_RootView: {fileID: 6}
m_MinSize: {x: 950, y: 544}
m_MinSize: {x: 950, y: 300}
m_MaxSize: {x: 10000, y: 10000}
--- !u!114 &2
MonoBehaviour:
......@@ -44,10 +44,10 @@ MonoBehaviour:
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width: 1920
height: 947
m_MinSize: {x: 679, y: 494}
m_MaxSize: {x: 14002, y: 14044}
m_MinSize: {x: 679, y: 344}
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vertical: 0
controlID: 13
controlID: 54
--- !u!114 &3
MonoBehaviour:
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......@@ -119,14 +119,14 @@ MonoBehaviour:
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width: 1531
height: 342
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m_MinSize: {x: 102, y: 122}
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......@@ -243,7 +243,7 @@ MonoBehaviour:
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controlID: 33
--- !u!114 &11
MonoBehaviour:
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......@@ -263,8 +263,8 @@ MonoBehaviour:
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height: 605
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m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 16}
m_Panes:
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......@@ -336,20 +336,20 @@ MonoBehaviour:
m_ShowAllHits: 0
m_SearchArea: 1
m_Folders:
- Assets/Scenes
- Assets/Prefabs
m_ViewMode: 1
m_StartGridSize: 64
m_LastFolders:
- Assets/Scenes
- Assets/Prefabs
m_LastFoldersGridSize: -1
m_LastProjectPath: C:\Users\Colme\Documents\UnityProjects\ProyectoVideojuegos\Videojuegos_Proyecto
m_LastProjectPath: C:\Users\alvmo\Documents\NetBeansProjects\DesarrolloDeVideojuegos_Proyecto\Videojuegos_Proyecto
m_LockTracker:
m_IsLocked: 0
m_FolderTreeState:
scrollPos: {x: 0, y: 0}
m_SelectedIDs: 962b0000
m_LastClickedID: 11158
m_ExpandedIDs: 00000000c82a00001a34000000ca9a3b
m_SelectedIDs: ac370000
m_LastClickedID: 14252
m_ExpandedIDs: 00000000642d000000ca9a3b
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
......@@ -377,7 +377,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: 00000000c82a00001a340000
m_ExpandedIDs: 00000000642d0000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
......@@ -402,8 +402,8 @@ MonoBehaviour:
m_Icon: {fileID: 0}
m_ResourceFile:
m_ListAreaState:
m_SelectedInstanceIDs:
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m_SelectedInstanceIDs: 0e440000
m_LastClickedInstanceID: 17422
m_HadKeyboardFocusLastEvent: 1
m_ExpandedInstanceIDs: c6230000
m_RenameOverlay:
......@@ -497,23 +497,23 @@ MonoBehaviour:
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m_TreeViewState:
scrollPos: {x: 0, y: 0}
m_SelectedIDs: 3e330000
m_LastClickedID: 0
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m_SelectedIDs: 0e440000
m_LastClickedID: 17422
m_ExpandedIDs: eeefffff1cf0ffff14f8ffffdaf8ffff0e440000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
m_OriginalName:
m_Name: GameObject
m_OriginalName: GameObject
m_EditFieldRect:
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x: 0
y: 0
width: 0
height: 0
m_UserData: 0
m_UserData: -6684
m_IsWaitingForDelay: 0
m_IsRenaming: 0
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m_OriginalEventType: 0
m_IsRenamingFilename: 0
m_ClientGUIView: {fileID: 4}
m_SearchString:
......@@ -559,9 +559,9 @@ MonoBehaviour:
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m_AudioPlay: 0
m_Position:
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m_Target: {x: 18.764812, y: -2.7877026, z: -0.078125}
speed: 2
m_Value: {x: 2.6275835, y: -0.29340863, z: -0.9394531}
m_Value: {x: 18.764812, y: -2.7877026, z: -0.078125}
m_RenderMode: 0
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drawMode: 0
......@@ -594,9 +594,9 @@ MonoBehaviour:
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m_Size:
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m_Target: 21.01
speed: 2
m_Value: 10.5844555
m_Value: 21.01
m_Ortho:
m_Target: 1
speed: 2
......
sceneSetups:
- path: Assets/Scenes/MenuInicial.unity
- path: Assets/Scenes/SampleScene.unity
isLoaded: 1
isActive: 1
isSubScene: 0
{"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0}
\ No newline at end of file
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":false,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":8.0,"y":-6.0,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":22.0,"orthographic":true}
\ No newline at end of file
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":2.6275835037231447,"y":-0.2934086322784424,"z":-0.939453125},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":11.060755729675293,"orthographic":true}
\ No newline at end of file
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":18.764812469482423,"y":-2.7877025604248049,"z":-0.078125},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":21.010000228881837,"orthographic":true}
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Base path: C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data
Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler
......@@ -12,6 +12,7 @@ TagManager:
- Enemigo
- BalaGuitarra
- BalaFlauta
- Caida
layers:
- Default
- TransparentFX
......
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