Efectos de sonido agregados

parent 436f35d4
Showing with 429 additions and 235 deletions
...@@ -2,8 +2,6 @@ ...@@ -2,8 +2,6 @@
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...@@ -54,11 +52,14 @@ ...@@ -54,11 +52,14 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
......
...@@ -12,6 +12,8 @@ public class BalaFlauta : MonoBehaviour ...@@ -12,6 +12,8 @@ public class BalaFlauta : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
SpriteRenderer SR = this.GetComponent<SpriteRenderer>(); SpriteRenderer SR = this.GetComponent<SpriteRenderer>();
if (!SR.flipX) if (!SR.flipX)
{ {
......
...@@ -149,8 +149,11 @@ public class Player2D : MonoBehaviour ...@@ -149,8 +149,11 @@ public class Player2D : MonoBehaviour
} }
private void DispararFlauta() { private void DispararFlauta() {
AudioSource audio = GameObject.Find("Efectos").GetComponent<AudioSource>();
AudioClip clip = Resources.Load("Musica/EfectosSonido/flauta") as AudioClip;
audio.PlayOneShot(clip, 0.05f);
if (!spriteRenderer.flipX) if (!spriteRenderer.flipX)
{ {
//Movimiento de la bala hacia la derecha //Movimiento de la bala hacia la derecha
...@@ -167,6 +170,10 @@ public class Player2D : MonoBehaviour ...@@ -167,6 +170,10 @@ public class Player2D : MonoBehaviour
private void DispararGuitarra() { private void DispararGuitarra() {
AudioSource audio = GameObject.Find("Efectos").GetComponent<AudioSource>();
AudioClip clip = Resources.Load("Musica/EfectosSonido/guitarra") as AudioClip;
audio.PlayOneShot(clip, 0.05f);
if (!spriteRenderer.flipX) if (!spriteRenderer.flipX)
{ {
//Movimiento de la bala hacia la derecha //Movimiento de la bala hacia la derecha
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type: 3} type: 3}
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reverbZoneMixCustomCurve:
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......
...@@ -59,7 +59,7 @@ public class Musica : MonoBehaviour ...@@ -59,7 +59,7 @@ public class Musica : MonoBehaviour
AudioSource audio = musica.GetComponent<AudioSource>(); AudioSource audio = musica.GetComponent<AudioSource>();
audio.clip = Resources.Load("Musica/Juego/MusicTales_Nivel1") as AudioClip; audio.clip = Resources.Load("Musica/Juego/MusicTales_Nivel1") as AudioClip;
audio.volume = 0.2f; audio.volume = 0.15f;
audio.Play(); audio.Play();
} }
......
...@@ -69,6 +69,7 @@ public class ZonaFinal : MonoBehaviour ...@@ -69,6 +69,7 @@ public class ZonaFinal : MonoBehaviour
public void VolverALaSeleccionDeNivel() { public void VolverALaSeleccionDeNivel() {
Time.timeScale = 1; Time.timeScale = 1;
Musica.CancionMenuInicial();
SceneManager.LoadScene("SeleccionNivel");//CAMBIAR PARA QUE VAYA A LA SELECCION DE NIVEL SceneManager.LoadScene("SeleccionNivel");//CAMBIAR PARA QUE VAYA A LA SELECCION DE NIVEL
} }
......
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m_Title: m_Title:
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height: 630 height: 630
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m_MaxSize: {x: 4002, y: 4022} m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 15} m_ActualView: {fileID: 15}
m_Panes: m_Panes:
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...@@ -339,34 +339,34 @@ MonoBehaviour: ...@@ -339,34 +339,34 @@ MonoBehaviour:
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m_LastFolders: m_LastFolders:
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m_FolderTreeState: m_FolderTreeState:
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m_SearchString: m_SearchString:
...@@ -380,7 +380,7 @@ MonoBehaviour: ...@@ -380,7 +380,7 @@ MonoBehaviour:
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\ No newline at end of file \ No newline at end of file
Base path: C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler Cmd: initializeCompiler
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