Coleccionables recolocados

parent 3b725901
Showing with 102 additions and 102 deletions
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......
...@@ -56,10 +56,10 @@ public class Coleccionables : MonoBehaviour ...@@ -56,10 +56,10 @@ public class Coleccionables : MonoBehaviour
{ enemigosTotales[0] = GameObject.Find("Enemigos").transform.childCount; } { enemigosTotales[0] = GameObject.Find("Enemigos").transform.childCount; }
nombreImagenPartitura[0] = "Partitura-completa-1"; nombreImagenPartitura[0] = "Partitura-completa-1";
coleccTotales[0] = 6; //El ultimo coleccionable se consigue al derrotar a todos los enemigos, asi que aqui abajo hay el numero de coleccTotales - 1 de coleccionables coleccTotales[0] = 6; //El ultimo coleccionable se consigue al derrotar a todos los enemigos, asi que aqui abajo hay el numero de coleccTotales - 1 de coleccionables
posicionesColecNivel1[0] = new Vector3(-5.48f, 0.01f, 0); posicionesColecNivel1[0] = new Vector3(-3.78f, 0.37f, 0);
posicionesColecNivel1[1] = new Vector3(-3.08f, 0.01f, 0); posicionesColecNivel1[1] = new Vector3( 19.49f, -0.04f, 0);
posicionesColecNivel1[2] = new Vector3(-1.78f, -1.78f, 0); posicionesColecNivel1[2] = new Vector3( 62.65f, -1.73f, 0);
posicionesColecNivel1[3] = new Vector3( 1.48f, -1.78f, 0); posicionesColecNivel1[3] = new Vector3( 76.86f, 2.23f, 0);
posicionesColecNivel1[4] = new Vector3( 58.42f, 1.85f, 0); posicionesColecNivel1[4] = new Vector3( 58.42f, 1.85f, 0);
// } // }
......
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Cmd: initializeCompiler Cmd: initializeCompiler
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