Commit c5c6d1bf by Juan Carlos

Merge 'Power_Ups' into Release

parents f510b065 944a28b7
Showing with 1370 additions and 237 deletions
...@@ -2,8 +2,11 @@ ...@@ -2,8 +2,11 @@
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=======
>>>>>>> origin/Release
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...@@ -54,6 +57,9 @@ ...@@ -54,6 +57,9 @@
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...@@ -69,7 +75,10 @@ ...@@ -69,7 +75,10 @@
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<Compile Include="Assets\Scripts\Jugador.cs" />
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...@@ -30,6 +30,7 @@ public class SeleccionNivel : MonoBehaviour ...@@ -30,6 +30,7 @@ public class SeleccionNivel : MonoBehaviour
public void SeleccionarNivel(int numeroNivel) public void SeleccionarNivel(int numeroNivel)
{ {
Coleccionables.niActual = numeroNivel; Coleccionables.niActual = numeroNivel;
Coleccionables.Modificado();
SceneManager.LoadScene("SampleScene"); // SceneManager.LoadScene("Nivel" + numeroNivel); SceneManager.LoadScene("SampleScene"); // SceneManager.LoadScene("Nivel" + numeroNivel);
} }
......
...@@ -15,7 +15,7 @@ GameObject: ...@@ -15,7 +15,7 @@ GameObject:
- component: {fileID: 3665294836788846838} - component: {fileID: 3665294836788846838}
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...@@ -131,5 +131,7 @@ MonoBehaviour: ...@@ -131,5 +131,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: m_EditorClassIdentifier:
prefabColeccionable: {fileID: 6914436123365519657, guid: bb9f2d39e14ac4c4493c44a6cc1ddc3b,
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velocidadDisparoFlauta: 6 velocidadDisparoFlauta: 6
duracionDisparoFlauta: 3 duracionDisparoFlauta: 3
...@@ -15,7 +15,7 @@ GameObject: ...@@ -15,7 +15,7 @@ GameObject:
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m_Layer: 0 m_Layer: 0
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m_Layer: 0 m_Layer: 0
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...@@ -493,3 +497,5 @@ MonoBehaviour: ...@@ -493,3 +497,5 @@ MonoBehaviour:
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...@@ -4,6 +4,7 @@ using UnityEngine; ...@@ -4,6 +4,7 @@ using UnityEngine;
public class BalaFlauta : MonoBehaviour public class BalaFlauta : MonoBehaviour
{ {
public GameObject prefabColeccionable;
public float velocidadDisparoFlauta = 6; public float velocidadDisparoFlauta = 6;
public float duracionDisparoFlauta = 3; public float duracionDisparoFlauta = 3;
...@@ -31,13 +32,13 @@ public class BalaFlauta : MonoBehaviour ...@@ -31,13 +32,13 @@ public class BalaFlauta : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
{ {
//Para cuando entre la bala en un enemigo.
//Que se destruyan al chocar con el suelo o una pared //Que se destruyan al chocar con el suelo o una pared
if (collision.gameObject.tag == "Suelo") if (collision.gameObject.tag == "Suelo")
{ {
Destroy(this.gameObject); Destroy(this.gameObject);
} }
} }
} }
...@@ -4,6 +4,7 @@ using UnityEngine; ...@@ -4,6 +4,7 @@ using UnityEngine;
public class BalaGuitarra : MonoBehaviour public class BalaGuitarra : MonoBehaviour
{ {
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
...@@ -18,13 +19,12 @@ public class BalaGuitarra : MonoBehaviour ...@@ -18,13 +19,12 @@ public class BalaGuitarra : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
{ {
//Para cuando entre la bala en un enemigo.
//Que se destruyan al chocar con el suelo o una pared //Que se destruyan al chocar con el suelo o una pared
if (collision.gameObject.tag == "Suelo") if (collision.gameObject.tag == "Suelo")
{ {
Destroy(this.gameObject); Destroy(this.gameObject);
} }
} }
} }
...@@ -22,6 +22,10 @@ public class Player2D : MonoBehaviour ...@@ -22,6 +22,10 @@ public class Player2D : MonoBehaviour
private int instrumentoUsandose = 0; /* 0 = flauta, 1 = guitarra */ private int instrumentoUsandose = 0; /* 0 = flauta, 1 = guitarra */
public ParticleSystem efectoVida;
public ParticleSystem efectoVelocidad;
public ParticleSystem efectoInvulnerabilidad;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
...@@ -168,17 +172,7 @@ public class Player2D : MonoBehaviour ...@@ -168,17 +172,7 @@ public class Player2D : MonoBehaviour
animator.SetTrigger("GolpeandoMelee"); animator.SetTrigger("GolpeandoMelee");
Collider2D[] enemigosGolpeados;
if (!spriteRenderer.flipX) {
enemigosGolpeados = Physics2D.OverlapCircleAll(spawnDisparosDerecha.transform.position,0.5f,layersEnemigos);
}
else
{
enemigosGolpeados = Physics2D.OverlapCircleAll(spawnDisparosIzquierda.transform.position, 0.5f, layersEnemigos);
}
foreach (Collider2D enemigo in enemigosGolpeados) {
Debug.Log("Golpe a "+ enemigo.name); //Sustituir por llamar a la funcion del enemigo para que le quite vida o lo destruya
}
timeSiguienteAtaque = Time.time + 1f / ratioAtaqueMelee; timeSiguienteAtaque = Time.time + 1f / ratioAtaqueMelee;
} }
...@@ -209,8 +203,32 @@ public class Player2D : MonoBehaviour ...@@ -209,8 +203,32 @@ public class Player2D : MonoBehaviour
Coleccionables.Modificado(); Coleccionables.Modificado();
Destroy(collision.gameObject); Destroy(collision.gameObject);
//Quitar este Debug.Log cuando tengamos el nivel actual //Quitar este Debug.Log cuando tengamos el HUD
Debug.Log(Coleccionables.cConseguidos[Coleccionables.niActual] + "/" + Coleccionables.cTotales[Coleccionables.niActual]); Debug.Log("Coleccionables: "+Coleccionables.cConseguidos[Coleccionables.niActual] + "/" + Coleccionables.cTotales[Coleccionables.niActual]);
}
} }
public void EmpezarAnimacionVida() {
efectoVida.Play();
}
public void EmpezarAnimacionVelocidad()
{
efectoVelocidad.Play();
}
public void AcabarAnimacionVelocidad()
{
efectoVelocidad.Stop();
}
public void EmpezarAnimacionInvulnerabilidad()
{
efectoInvulnerabilidad.Play();
}
public void AcabarAnimacionInvulnerabilidad()
{
efectoInvulnerabilidad.Stop();
} }
} }
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- target: {fileID: 4353308154281813180, guid: 8c9a12bd8973bfb47aa954f2fb6efa0a, - target: {fileID: 4353308154281813180, guid: 8c9a12bd8973bfb47aa954f2fb6efa0a,
type: 3} type: 3}
propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 9 value: 8
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 4353308154281813180, guid: 8c9a12bd8973bfb47aa954f2fb6efa0a, - target: {fileID: 4353308154281813180, guid: 8c9a12bd8973bfb47aa954f2fb6efa0a,
type: 3} type: 3}
...@@ -4145,12 +4565,12 @@ PrefabInstance: ...@@ -4145,12 +4565,12 @@ PrefabInstance:
- target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315, - target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315,
type: 3} type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
value: 4.14 value: 22.963
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315, - target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315,
type: 3} type: 3}
propertyPath: m_LocalPosition.y propertyPath: m_LocalPosition.y
value: -2.15 value: -0.148
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315, - target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315,
type: 3} type: 3}
...@@ -4180,7 +4600,7 @@ PrefabInstance: ...@@ -4180,7 +4600,7 @@ PrefabInstance:
- target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315, - target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315,
type: 3} type: 3}
propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 3 value: 6
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315, - target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315,
type: 3} type: 3}
...@@ -4266,6 +4686,12 @@ PrefabInstance: ...@@ -4266,6 +4686,12 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z propertyPath: m_LocalEulerAnglesHint.z
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 1646803205624574402, guid: c299a511f2a249142ac36667ddcf3b49,
type: 3}
propertyPath: enemigo
value:
objectReference: {fileID: 3326548381514800793, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: c299a511f2a249142ac36667ddcf3b49, type: 3} m_SourcePrefab: {fileID: 100100000, guid: c299a511f2a249142ac36667ddcf3b49, type: 3}
--- !u!4 &8077010286852682689 stripped --- !u!4 &8077010286852682689 stripped
......
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
public class Coleccionables : MonoBehaviour public class Coleccionables : MonoBehaviour
{ {
...@@ -75,6 +76,7 @@ public class Coleccionables : MonoBehaviour ...@@ -75,6 +76,7 @@ public class Coleccionables : MonoBehaviour
private void Start() private void Start()
{ {
if (niActual == 0 && SceneManager.GetActiveScene().name != "SeleccionNivel") {
for (int i = 0; i < pColecNivel1.Length; i++) for (int i = 0; i < pColecNivel1.Length; i++)
{ {
if (pColecNivel1[i] != new Vector3(0, 0, 0)) if (pColecNivel1[i] != new Vector3(0, 0, 0))
...@@ -83,6 +85,8 @@ public class Coleccionables : MonoBehaviour ...@@ -83,6 +85,8 @@ public class Coleccionables : MonoBehaviour
Instantiate(prefabColeccionable, pColecNivel1[i], Quaternion.identity); Instantiate(prefabColeccionable, pColecNivel1[i], Quaternion.identity);
} }
} }
}
Modificado(); Modificado();
} }
...@@ -130,3 +134,24 @@ public class Coleccionables : MonoBehaviour ...@@ -130,3 +134,24 @@ public class Coleccionables : MonoBehaviour
} }
} }
/**
*NOTAS PARA LOS DEMAS COMPIS DE EQUIPO:
* - Hay que indicar a "nivelJugandoseAhora" el nivel actual
* - Los coleccionables lleverán la etiqueta: "coleccionable"
* - Los enemigos llevarán la capa (layer) "Enemigo"
* - En el script del enemigo, cada vez que se derrote a uno, este tendrá un condicional que preguntará si es el último, en caso afirmativo, instanciara
* en su posicion un prefab del coleccionable. A su vez también mira que no se haya conseguido el extra antes, es decir, si hay 5 enemigos en total y
* en el array de enemigos derrotados aparece que han sido derrotados 5 significa que ya se derrotaron los cinco cuando se jugó al nivel anteriormente.
* Para evitar lios dejo aqui abajo el condicional que hay que poner para que solo se tenga que copiar y pegar donde indico.
* ESTE CONDICIONAL ESTÁ EN LA FUNCIÓN DONDE MUERE O SE DERROTA AL ENEMIGO QUE SEA
if (Coleccionables.eDerrotados[Coleccionables.niActual] != Coleccionables.eTotales[Coleccionables.niActual])
{
if (Coleccionables.eDerrotados[Coleccionables.niActual] == Coleccionables.eTotales[Coleccionables.niActual] - 1)
{
//AQUI SE INSTANCIA EL PREFAB DEL COLECCIONABLE
}
Coleccionables.eDerrotados[Coleccionables.niActual]++;
}
**/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class CrearEnemigos : MonoBehaviour
{
public GameObject enemigo;
// Start is called before the first frame update
void Start()
{
if (SceneManager.GetActiveScene().name != "SeleccionNivel") {
Instantiate(enemigo, new Vector3(13, -1.5f, 0), Quaternion.identity);
//Instantiate(enemigo, new Vector3(20, 0.5f, 0), Quaternion.identity);
//Instantiate(enemigo, new Vector3(43, 0.5f, 0), Quaternion.identity);
//Instantiate(enemigo, new Vector3(54, 2.5f, 0), Quaternion.identity);
//Instantiate(enemigo, new Vector3(67, -1.5f, 0), Quaternion.identity);
}
}
// Update is called once per frame
void Update()
{
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemigo1Move : MonoBehaviour
{
public GameObject prefabColeccionable;
private int vida = 1;
// Transforms to act as start and end markers for the journey.
private Vector3 startMarker;
private Vector3 endMarker;
// Movement speed in units per second.
public float speed = 1.0F;
private float _timePassed;
void Start()
{
startMarker = this.transform.position;
endMarker = startMarker + new Vector3(3, 0, 0);
_timePassed = 0;
}
// Move to the target end position.
void Update()
{
_timePassed += speed*Time.deltaTime;
// Set our position as a fraction of the distance between the markers.
transform.position = Vector3.Lerp(startMarker, endMarker, Mathf.PingPong(_timePassed, 1));
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "BalaGuitarra")
{
vida--;
if(vida == 0) { //Como lo ponga menor o igual a 0 puede detectar como que has matado a dos enemigos en vez de solo a uno si disparas muy cerca. Por eso mejor ==
Destroy(collision.gameObject);
//Aqui se cuenta cuantos enemigos quedan para entregar el coleccionable que te dan por derrotar a todos los enemigos
if (Coleccionables.eDerrotados[Coleccionables.niActual] != Coleccionables.eTotales[Coleccionables.niActual])
{
if (Coleccionables.eDerrotados[Coleccionables.niActual] == Coleccionables.eTotales[Coleccionables.niActual] - 1)
{
//AQUI SE INSTANCIA EL PREFAB DEL COLECCIONABLE
Instantiate(prefabColeccionable, collision.transform.position, Quaternion.identity);
}
Coleccionables.eDerrotados[Coleccionables.niActual]++;
}
Destroy(this.gameObject);
}
}
if (collision.tag == "BalaFlauta")
{
vida--;
if (vida == 0)
{
Destroy(collision.gameObject);
//Aqui se cuenta cuantos enemigos quedan para entregar el coleccionable que te dan por derrotar a todos los enemigos
if (Coleccionables.eDerrotados[Coleccionables.niActual] != Coleccionables.eTotales[Coleccionables.niActual])
{
if (Coleccionables.eDerrotados[Coleccionables.niActual] == Coleccionables.eTotales[Coleccionables.niActual] - 1)
{
//AQUI SE INSTANCIA EL PREFAB DEL COLECCIONABLE
Instantiate(prefabColeccionable, collision.transform.position, Quaternion.identity);
}
Coleccionables.eDerrotados[Coleccionables.niActual]++;
}
Destroy(this.gameObject);
}
}
}
}
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using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
public class Jugador : MonoBehaviour
{
public int vidas;
private float tInvulnerable;
public bool powerUpInvulnerable;
// Start is called before the first frame update
void Start()
{
vidas = 3;
tInvulnerable = 0;
powerUpInvulnerable = false;
}
// Update is called once per frame
void Update()
{
//Se va reduciendo el tiempo de invulnerabilidad
if (tInvulnerable >= 0)
{
tInvulnerable -= Time.deltaTime;
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
<<<<<<< HEAD
if (collision.tag == "Enemigo" && tInvulnerable<=0 && powerUpInvulnerable==false)
=======
//Si colisiona con un enemigose le quita una vida
if (collision.tag == "Enemigo" && tInvulnerable<=0)
>>>>>>> origin/Release
{
Dañado();
}
if (collision.tag == "Caida")
{
Muerte();
}
//Si colisiona con un power up se comprueba cuál es y se hacen sus efectos
//if (collision.tag == "PowerUp")
//{
//}
}
void Dañado()
{
if (vidas > 1)
{
//Si el jugador es dañado se baja una vida y se le da un tiempo de invulnerabilidad
vidas--;
tInvulnerable = 1.5f;
Debug.Log("Vida actual: " + vidas + "/3");
}
else
{
//Si las vidas se reducen a cero, el jugador muere
Muerte();
}
}
public void Muerte()
{
//El jugador muere
Debug.Log("Muerte");
}
}
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...@@ -5,11 +5,9 @@ using UnityEngine; ...@@ -5,11 +5,9 @@ using UnityEngine;
public class PowerUp : MonoBehaviour public class PowerUp : MonoBehaviour
{ {
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
} }
// Update is called once per frame // Update is called once per frame
...@@ -21,19 +19,25 @@ public class PowerUp : MonoBehaviour ...@@ -21,19 +19,25 @@ public class PowerUp : MonoBehaviour
private void OnTriggerEnter2D(Collider2D other) private void OnTriggerEnter2D(Collider2D other)
{ {
if (other.CompareTag("Player")) { if (other.CompareTag("Player")) {
if (this.CompareTag("PU_Velocidad")) { if (this.CompareTag("PU_Velocidad")) {
Debug.Log("El jugador ha chocado con el power up de velocidad"); Debug.Log("El jugador ha chocado con el power up de velocidad");
other.GetComponent<Player2D>().velocidadAlAndar = 6.0f; other.GetComponent<Player2D>().velocidadAlAndar = 6.0f;
other.GetComponent<Player2D>().EmpezarAnimacionVelocidad();
StartCoroutine(CogerVelocidad(other)); StartCoroutine(CogerVelocidad(other));
} }
if (this.CompareTag("PU_Invulnerabilidad")) { if (this.CompareTag("PU_Invulnerabilidad")) {
Debug.Log("El jugador ha chocado con el power up de invulnerabilidad"); Debug.Log("El jugador ha chocado con el power up de invulnerabilidad");
Destroy(gameObject); other.GetComponent<Jugador>().powerUpInvulnerable = true;
other.GetComponent<Player2D>().EmpezarAnimacionInvulnerabilidad();
StartCoroutine(CogerInvulnerabilidad(other));
} }
if (this.CompareTag("PU_Vida")) { if (this.CompareTag("PU_Vida")) {
Debug.Log("El jugador ha chocado con el power up de vida"); Debug.Log("El jugador ha chocado con el power up de vida");
//other.GetComponent<Player2D>; other.GetComponent<Jugador>().vidas=3;
other.GetComponent<Player2D>().EmpezarAnimacionVida();
Debug.Log("Las vidas del jugador son:"+ other.GetComponent<Jugador>().vidas);
Destroy(gameObject); Destroy(gameObject);
} }
} }
...@@ -42,13 +46,13 @@ public class PowerUp : MonoBehaviour ...@@ -42,13 +46,13 @@ public class PowerUp : MonoBehaviour
void DesactivarObjeto() { void DesactivarObjeto() {
GetComponent<SpriteRenderer>().enabled = false; GetComponent<SpriteRenderer>().enabled = false;
GetComponent<BoxCollider2D>().enabled = false; GetComponent<BoxCollider2D>().enabled = false;
} }
IEnumerator CogerVelocidad(Collider2D player) { IEnumerator CogerVelocidad(Collider2D player) {
DesactivarObjeto(); DesactivarObjeto();
yield return new WaitForSeconds(5.0f); yield return new WaitForSeconds(5.0f);
player.GetComponent<Player2D>().velocidadAlAndar = 3.0f; player.GetComponent<Player2D>().velocidadAlAndar = 3.0f;
player.GetComponent<Player2D>().AcabarAnimacionVelocidad();
Destroy(gameObject); Destroy(gameObject);
} }
...@@ -56,12 +60,8 @@ public class PowerUp : MonoBehaviour ...@@ -56,12 +60,8 @@ public class PowerUp : MonoBehaviour
{ {
DesactivarObjeto(); DesactivarObjeto();
yield return new WaitForSeconds(5.0f); yield return new WaitForSeconds(5.0f);
Destroy(gameObject); player.GetComponent<Jugador>().powerUpInvulnerable = false;
} player.GetComponent<Player2D>().AcabarAnimacionInvulnerabilidad();
void CogerVida(Collider2D player)
{
Destroy(gameObject); Destroy(gameObject);
} }
} }
...@@ -30,7 +30,7 @@ public class ZonaFinal : MonoBehaviour ...@@ -30,7 +30,7 @@ public class ZonaFinal : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
{ {
if(collision.gameObject.tag == "Player") {
GuardarYCargar.Guardar(colecto, "slotColeccionables"); GuardarYCargar.Guardar(colecto, "slotColeccionables");
//Si el jugador entra aqui significa que se ha pasado el nivel. Parar el tiempo de juego, //Si el jugador entra aqui significa que se ha pasado el nivel. Parar el tiempo de juego,
...@@ -52,6 +52,7 @@ public class ZonaFinal : MonoBehaviour ...@@ -52,6 +52,7 @@ public class ZonaFinal : MonoBehaviour
} }
GuardarYCargar.Guardar(colecto, "slotColeccionables"); GuardarYCargar.Guardar(colecto, "slotColeccionables");
} }
}
//Se abre al darle al boton siguiente desde el canvas "canvasColecionableDesbloqueados" o sino se han consguido todos los coleccionables //Se abre al darle al boton siguiente desde el canvas "canvasColecionableDesbloqueados" o sino se han consguido todos los coleccionables
public void AbrirCanvasVictoria() { public void AbrirCanvasVictoria() {
......
...@@ -21,7 +21,7 @@ MonoBehaviour: ...@@ -21,7 +21,7 @@ MonoBehaviour:
m_ShowMode: 4 m_ShowMode: 4
m_Title: m_Title:
m_RootView: {fileID: 6} m_RootView: {fileID: 6}
m_MinSize: {x: 950, y: 544} m_MinSize: {x: 950, y: 300}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
--- !u!114 &2 --- !u!114 &2
MonoBehaviour: MonoBehaviour:
...@@ -44,10 +44,17 @@ MonoBehaviour: ...@@ -44,10 +44,17 @@ MonoBehaviour:
y: 30 y: 30
width: 1920 width: 1920
height: 947 height: 947
m_MinSize: {x: 679, y: 494} <<<<<<< HEAD
m_MaxSize: {x: 14002, y: 14044} m_MinSize: {x: 683, y: 494}
m_MaxSize: {x: 14004, y: 14044}
vertical: 0
controlID: 79
=======
m_MinSize: {x: 679, y: 344}
m_MaxSize: {x: 12004, y: 8044}
vertical: 0 vertical: 0
controlID: 42 controlID: 54
>>>>>>> origin/Release
--- !u!114 &3 --- !u!114 &3
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
...@@ -67,8 +74,8 @@ MonoBehaviour: ...@@ -67,8 +74,8 @@ MonoBehaviour:
y: 0 y: 0
width: 389 width: 389
height: 947 height: 947
m_MinSize: {x: 275, y: 50} m_MinSize: {x: 277, y: 72}
m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4002, y: 4022}
m_ActualView: {fileID: 14} m_ActualView: {fileID: 14}
m_Panes: m_Panes:
- {fileID: 14} - {fileID: 14}
...@@ -118,6 +125,7 @@ MonoBehaviour: ...@@ -118,6 +125,7 @@ MonoBehaviour:
x: 0 x: 0
y: 573 y: 573
width: 1531 width: 1531
<<<<<<< HEAD
height: 374 height: 374
m_MinSize: {x: 232, y: 272} m_MinSize: {x: 232, y: 272}
m_MaxSize: {x: 10002, y: 10022} m_MaxSize: {x: 10002, y: 10022}
...@@ -126,7 +134,17 @@ MonoBehaviour: ...@@ -126,7 +134,17 @@ MonoBehaviour:
- {fileID: 13} - {fileID: 13}
- {fileID: 18} - {fileID: 18}
m_Selected: 0 m_Selected: 0
m_LastSelected: 1 =======
height: 342
m_MinSize: {x: 102, y: 122}
m_MaxSize: {x: 4002, y: 4022}
m_ActualView: {fileID: 18}
m_Panes:
- {fileID: 13}
- {fileID: 18}
m_Selected: 1
>>>>>>> origin/Release
m_LastSelected: 0
--- !u!114 &6 --- !u!114 &6
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
...@@ -215,10 +233,15 @@ MonoBehaviour: ...@@ -215,10 +233,15 @@ MonoBehaviour:
y: 0 y: 0
width: 1531 width: 1531
height: 947 height: 947
m_MinSize: {x: 404, y: 494} <<<<<<< HEAD
m_MinSize: {x: 406, y: 494}
m_MaxSize: {x: 10002, y: 14044} m_MaxSize: {x: 10002, y: 14044}
=======
m_MinSize: {x: 404, y: 344}
m_MaxSize: {x: 8004, y: 8044}
>>>>>>> origin/Release
vertical: 1 vertical: 1
controlID: 43 controlID: 55
--- !u!114 &10 --- !u!114 &10
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
...@@ -240,10 +263,10 @@ MonoBehaviour: ...@@ -240,10 +263,10 @@ MonoBehaviour:
y: 0 y: 0
width: 1531 width: 1531
height: 573 height: 573
m_MinSize: {x: 404, y: 222} m_MinSize: {x: 406, y: 222}
m_MaxSize: {x: 8004, y: 4022} m_MaxSize: {x: 8006, y: 4022}
vertical: 0 vertical: 0
controlID: 44 controlID: 33
--- !u!114 &11 --- !u!114 &11
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
...@@ -262,9 +285,15 @@ MonoBehaviour: ...@@ -262,9 +285,15 @@ MonoBehaviour:
x: 379 x: 379
y: 0 y: 0
width: 1152 width: 1152
<<<<<<< HEAD
height: 573 height: 573
m_MinSize: {x: 204, y: 222} m_MinSize: {x: 204, y: 222}
m_MaxSize: {x: 4004, y: 4022} m_MaxSize: {x: 4004, y: 4022}
=======
height: 605
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
>>>>>>> origin/Release
m_ActualView: {fileID: 16} m_ActualView: {fileID: 16}
m_Panes: m_Panes:
- {fileID: 16} - {fileID: 16}
...@@ -293,10 +322,10 @@ MonoBehaviour: ...@@ -293,10 +322,10 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 379 x: 468
y: 73 y: 181
width: 1150 width: 973
height: 554 height: 501
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
--- !u!114 &13 --- !u!114 &13
MonoBehaviour: MonoBehaviour:
...@@ -336,34 +365,50 @@ MonoBehaviour: ...@@ -336,34 +365,50 @@ MonoBehaviour:
m_ShowAllHits: 0 m_ShowAllHits: 0
m_SearchArea: 1 m_SearchArea: 1
m_Folders: m_Folders:
- Assets/Player/Scripts <<<<<<< HEAD
- Assets/Effects
m_ViewMode: 1 m_ViewMode: 1
m_StartGridSize: 64 m_StartGridSize: 64
m_LastFolders: m_LastFolders:
- Assets/Player/Scripts - Assets/Effects
m_LastFoldersGridSize: -1 m_LastFoldersGridSize: -1
m_LastProjectPath: C:\Users\JC\Desktop\DesarrolloDeVideojuegos_Proyecto\Videojuegos_Proyecto m_LastProjectPath: C:\Users\JC\Desktop\DesarrolloDeVideojuegos_Proyecto\Videojuegos_Proyecto
=======
- Assets/Prefabs
m_ViewMode: 1
m_StartGridSize: 64
m_LastFolders:
- Assets/Prefabs
m_LastFoldersGridSize: -1
m_LastProjectPath: C:\Users\alvmo\Documents\NetBeansProjects\DesarrolloDeVideojuegos_Proyecto\Videojuegos_Proyecto
>>>>>>> origin/Release
m_LockTracker: m_LockTracker:
m_IsLocked: 0 m_IsLocked: 0
m_FolderTreeState: m_FolderTreeState:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: 3a350000 <<<<<<< HEAD
m_LastClickedID: 13626 m_SelectedIDs: 36330000
m_ExpandedIDs: 00000000662b00009634000000ca9a3b m_LastClickedID: 13110
m_ExpandedIDs: 00000000662a000000ca9a3b
=======
m_SelectedIDs: ac370000
m_LastClickedID: 14252
m_ExpandedIDs: 00000000642d000000ca9a3b
>>>>>>> origin/Release
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name: Scripts
m_OriginalName: m_OriginalName: Scripts
m_EditFieldRect: m_EditFieldRect:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 0 width: 0
height: 0 height: 0
m_UserData: 0 m_UserData: 12856
m_IsWaitingForDelay: 0 m_IsWaitingForDelay: 0
m_IsRenaming: 0 m_IsRenaming: 0
m_OriginalEventType: 11 m_OriginalEventType: 0
m_IsRenamingFilename: 1 m_IsRenamingFilename: 1
m_ClientGUIView: {fileID: 5} m_ClientGUIView: {fileID: 5}
m_SearchString: m_SearchString:
...@@ -377,7 +422,11 @@ MonoBehaviour: ...@@ -377,7 +422,11 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: m_SelectedIDs:
m_LastClickedID: 0 m_LastClickedID: 0
m_ExpandedIDs: 00000000662b0000 <<<<<<< HEAD
m_ExpandedIDs: 00000000662a0000
=======
m_ExpandedIDs: 00000000642d0000
>>>>>>> origin/Release
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
...@@ -402,8 +451,8 @@ MonoBehaviour: ...@@ -402,8 +451,8 @@ MonoBehaviour:
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m_ResourceFile: m_ResourceFile:
m_ListAreaState: m_ListAreaState:
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m_LastClickedInstanceID: 0 m_LastClickedInstanceID: 17422
m_HadKeyboardFocusLastEvent: 1 m_HadKeyboardFocusLastEvent: 1
m_ExpandedInstanceIDs: c6230000 m_ExpandedInstanceIDs: c6230000
m_RenameOverlay: m_RenameOverlay:
...@@ -421,7 +470,7 @@ MonoBehaviour: ...@@ -421,7 +470,7 @@ MonoBehaviour:
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m_OriginalEventType: 11 m_OriginalEventType: 11
m_IsRenamingFilename: 1 m_IsRenamingFilename: 1
m_ClientGUIView: {fileID: 5} m_ClientGUIView: {fileID: 0}
m_CreateAssetUtility: m_CreateAssetUtility:
m_EndAction: {fileID: 0} m_EndAction: {fileID: 0}
m_InstanceID: 0 m_InstanceID: 0
...@@ -497,23 +546,29 @@ MonoBehaviour: ...@@ -497,23 +546,29 @@ MonoBehaviour:
m_SceneHierarchy: m_SceneHierarchy:
m_TreeViewState: m_TreeViewState:
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m_SelectedIDs: b6290000 <<<<<<< HEAD
m_SelectedIDs: aa2a0000
m_LastClickedID: 0 m_LastClickedID: 0
m_ExpandedIDs: 20faffff m_ExpandedIDs: 00f3ffff10faffff78fbffff
=======
m_SelectedIDs: 0e440000
m_LastClickedID: 17422
m_ExpandedIDs: eeefffff1cf0ffff14f8ffffdaf8ffff0e440000
>>>>>>> origin/Release
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name: GameObject
m_OriginalName: m_OriginalName: GameObject
m_EditFieldRect: m_EditFieldRect:
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y: 0 y: 0
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m_UserData: 0 m_UserData: -6684
m_IsWaitingForDelay: 0 m_IsWaitingForDelay: 0
m_IsRenaming: 0 m_IsRenaming: 0
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m_IsRenamingFilename: 0 m_IsRenamingFilename: 0
m_ClientGUIView: {fileID: 0} m_ClientGUIView: {fileID: 0}
m_SearchString: m_SearchString:
...@@ -522,7 +577,7 @@ MonoBehaviour: ...@@ -522,7 +577,7 @@ MonoBehaviour:
m_LockTracker: m_LockTracker:
m_IsLocked: 0 m_IsLocked: 0
m_CurrentSortingName: TransformSorting m_CurrentSortingName: TransformSorting
m_WindowGUID: 882b1ffbccde250418ab8e4c9d2d3ed7 m_WindowGUID: 29a1ae5ed2e786e46ab464313a854c6e
--- !u!114 &16 --- !u!114 &16
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
...@@ -550,7 +605,7 @@ MonoBehaviour: ...@@ -550,7 +605,7 @@ MonoBehaviour:
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m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_ShowContextualTools: 0 m_ShowContextualTools: 0
m_WindowGUID: 9da1557899ac30346918b300a279c884 m_WindowGUID: d2fa7bccd99ad644c90c32d37501e809
m_Gizmos: 1 m_Gizmos: 1
m_SceneIsLit: 1 m_SceneIsLit: 1
m_SceneLighting: 1 m_SceneLighting: 1
...@@ -559,9 +614,15 @@ MonoBehaviour: ...@@ -559,9 +614,15 @@ MonoBehaviour:
m_PlayAudio: 0 m_PlayAudio: 0
m_AudioPlay: 0 m_AudioPlay: 0
m_Position: m_Position:
m_Target: {x: -5.123681, y: 0.13753039, z: -4.2441635} <<<<<<< HEAD
m_Target: {x: -4.810031, y: -0.21807352, z: -2.0888672}
speed: 2 speed: 2
m_Value: {x: -5.123681, y: 0.13753039, z: -4.2441635} m_Value: {x: -4.810031, y: -0.21807352, z: -2.0888672}
=======
m_Target: {x: 18.764812, y: -2.7877026, z: -0.078125}
speed: 2
m_Value: {x: 18.764812, y: -2.7877026, z: -0.078125}
>>>>>>> origin/Release
m_RenderMode: 0 m_RenderMode: 0
m_CameraMode: m_CameraMode:
drawMode: 0 drawMode: 0
...@@ -594,9 +655,15 @@ MonoBehaviour: ...@@ -594,9 +655,15 @@ MonoBehaviour:
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m_Value: {x: 0, y: 0, z: 0, w: 1} m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size: m_Size:
m_Target: 7.8685966 <<<<<<< HEAD
m_Target: 5.5487404
speed: 2
m_Value: 5.5487404
=======
m_Target: 21.01
speed: 2 speed: 2
m_Value: 7.8685966 m_Value: 21.01
>>>>>>> origin/Release
m_Ortho: m_Ortho:
m_Target: 1 m_Target: 1
speed: 2 speed: 2
...@@ -723,8 +790,8 @@ MonoBehaviour: ...@@ -723,8 +790,8 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 8
y: 646 y: 718
width: 1531 width: 1366
height: 355 height: 308
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
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{"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0}
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{"m_ExpandedPrefabGameObjectFileIDs":[5415114670227481229],"m_ExpandedSceneGameObjectInstanceIDs":[],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0}
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{"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0}
\ No newline at end of file
{"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0} {"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[-3012,-1236],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0}
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{"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[-3498,-1690,-1508],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0}
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\ No newline at end of file \ No newline at end of file
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\ No newline at end of file
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":false,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":-10.024999618530274,"y":-2.1080000400543215,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":3.0049948692321779,"orthographic":true}
\ No newline at end of file
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\ No newline at end of file \ No newline at end of file
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\ No newline at end of file
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":false,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":-10.024999618530274,"y":-2.1080000400543215,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":3.0049948692321779,"orthographic":true}
\ No newline at end of file
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":false,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":0.0,"y":0.0,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":1.5761827230453492,"orthographic":true}
\ No newline at end of file
<<<<<<< HEAD {"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":18.764812469482423,"y":-2.7877025604248049,"z":-0.078125},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":21.010000228881837,"orthographic":true}
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":604.6395874023438,"y":262.1821594238281,"z":-77.875},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":674.8079223632813,"orthographic":true} \ No newline at end of file
=======
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":578.6107177734375,"y":285.7994689941406,"z":-120.5},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":610.6950073242188,"orthographic":true}
>>>>>>> origin/Release
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":-5.12368106842041,"y":0.1375303864479065,"z":-4.244163513183594},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":7.86859655380249,"orthographic":true} {"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":451.57598876953127,"y":141.83811950683595,"z":-62.875},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":482.1205139160156,"orthographic":true}
\ No newline at end of file \ No newline at end of file
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\ No newline at end of file
Base path: C:/Program Files/Unity/Editor/Data Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: preprocess Cmd: compileSnippet
insize=3608 outsize=1262 ok=1 api=4 type=0 insize=934 outsize=818 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Cmd: preprocess Cmd: compileSnippet
insize=3652 outsize=1674 ok=1 api=4 type=1 insize=934 outsize=250 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Cmd: preprocess
insize=3606 outsize=1310 ok=1
Cmd: preprocess
insize=10875 outsize=4001 ok=1
Cmd: preprocess
insize=3615 outsize=2669 ok=1
Cmd: preprocess
insize=7844 outsize=2494 ok=1
Cmd: preprocess
insize=8019 outsize=2766 ok=1
Cmd: preprocess
insize=2420 outsize=1129 ok=1
Cmd: preprocess
insize=10864 outsize=3992 ok=1
Cmd: preprocess
insize=4453 outsize=3687 ok=1
Cmd: preprocess
insize=7870 outsize=2504 ok=1
Base path: C:/Program Files/Unity/Editor/Data Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: compileSnippet
api=4 type=0 insize=1152 outsize=2770 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH PROCEDURAL_INSTANCING_ON _ALPHABLEND_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Cmd: compileSnippet
api=4 type=1 insize=1396 outsize=422 kw=UNITY_PASS_FORWARDBASE _ALPHABLEND_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Cmd: compileSnippet
api=4 type=0 insize=934 outsize=818 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Base path: C:/Program Files/Unity/Editor/Data Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: compileSnippet
api=4 type=1 insize=1152 outsize=638 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH PROCEDURAL_INSTANCING_ON _ALPHABLEND_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Cmd: compileSnippet
api=4 type=1 insize=934 outsize=282 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Base path: C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: compileSnippet
api=4 type=0 insize=1396 outsize=822 kw=UNITY_PASS_FORWARDBASE _ALPHABLEND_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
...@@ -9,6 +9,10 @@ TagManager: ...@@ -9,6 +9,10 @@ TagManager:
- PU_Velocidad - PU_Velocidad
- PU_Invulnerabilidad - PU_Invulnerabilidad
- PU_Vida - PU_Vida
- Enemigo
- BalaGuitarra
- BalaFlauta
- Caida
layers: layers:
- Default - Default
- TransparentFX - TransparentFX
......
cf044b143629c2f39a7a81daf38510379507cd27 ffeba46d040eb84d2da74aeed6850bddc816cc90
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