Ya solo queda que suene la cancion :D

parent c45580fa
...@@ -2,6 +2,8 @@ ...@@ -2,6 +2,8 @@
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...@@ -52,14 +54,11 @@ ...@@ -52,14 +54,11 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
......
...@@ -24,7 +24,7 @@ public class MainMenu : MonoBehaviour ...@@ -24,7 +24,7 @@ public class MainMenu : MonoBehaviour
} }
public void ExtrasScreen() { public void ExtrasScreen() {
//Cargar la escena de coleccionables SceneManager.LoadScene("MenuExtras");
} }
public void CreditsScene() { public void CreditsScene() {
......
...@@ -2,13 +2,20 @@ ...@@ -2,13 +2,20 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using TMPro; using TMPro;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class MenuExtras : MonoBehaviour public class MenuExtras : MonoBehaviour
{ {
public Coleccionables gameManager; public Coleccionables gameManager;
public TextMeshProUGUI textNivel1;
public TextMeshProUGUI textInfoNivel1; public TextMeshProUGUI textInfoNivel1;
public TextMeshProUGUI textNumColecNivel1; public TextMeshProUGUI textNumColecNivel1;
public GameObject SitioImagenPartituraNivel1; public GameObject SitioImagenPartituraNivel1;
public Button botonReproducirNivel1;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
...@@ -19,12 +26,21 @@ public class MenuExtras : MonoBehaviour ...@@ -19,12 +26,21 @@ public class MenuExtras : MonoBehaviour
//Para el nivel 1 //Para el nivel 1
if (Coleccionables.cConseguidos[0] < Coleccionables.cTotales[0]) if (Coleccionables.cConseguidos[0] < Coleccionables.cTotales[0])
{ {
//Aun no se ha desbloqueado la partitura
textInfoNivel1.enabled = true;
textNumColecNivel1.enabled = true;
textNumColecNivel1.text = Coleccionables.cConseguidos[0] + "/" + Coleccionables.cTotales[0]; textNumColecNivel1.text = Coleccionables.cConseguidos[0] + "/" + Coleccionables.cTotales[0];
SitioImagenPartituraNivel1.SetActive(false);
botonReproducirNivel1.gameObject.SetActive(false);
} }
else { else {
//Ya se ha desbloqueado la partitura
textInfoNivel1.enabled = false;
textNumColecNivel1.enabled = false;
SitioImagenPartituraNivel1.SetActive(true);
botonReproducirNivel1.enabled = true;
} }
} }
...@@ -34,4 +50,14 @@ public class MenuExtras : MonoBehaviour ...@@ -34,4 +50,14 @@ public class MenuExtras : MonoBehaviour
{ {
} }
public void VolverAlMenuAnterior()
{
SceneManager.LoadScene("MenuInicial");
}
public void ReproducirCancion() {
}
} }
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