Arreglo

parent b58275bb
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...@@ -2,8 +2,6 @@ ...@@ -2,8 +2,6 @@
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...@@ -54,15 +52,17 @@ ...@@ -54,15 +52,17 @@
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...@@ -71,6 +71,7 @@ ...@@ -71,6 +71,7 @@
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{ {
private void Awake() private void Awake()
{ {
}
// Start is called before the first frame update
void Start()
{
if (SceneManager.GetActiveScene().name == "SampleScene") if (SceneManager.GetActiveScene().name == "SampleScene")
{ {
Musica.CancionNivel1(); Musica.CancionNivel1();
}else if(SceneManager.GetActiveScene().name == "SampleScene") }
else if (SceneManager.GetActiveScene().name == "SampleScene")
{ {
Musica.CancionMenuInicial(); Musica.CancionMenuInicial();
} }
} }
// Start is called before the first frame update
void Start()
{
}
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void Update() void Update()
......
...@@ -8,6 +8,7 @@ public class Musica : MonoBehaviour ...@@ -8,6 +8,7 @@ public class Musica : MonoBehaviour
{ {
//https://answers.unity.com/questions/1041174/help-playing-audio-depending-on-scene.html //https://answers.unity.com/questions/1041174/help-playing-audio-depending-on-scene.html
//https://www.youtube.com/watch?v=3mK5dD9XH_U //https://www.youtube.com/watch?v=3mK5dD9XH_U
public static Musica musica; public static Musica musica;
private void Awake() private void Awake()
...@@ -18,7 +19,8 @@ public class Musica : MonoBehaviour ...@@ -18,7 +19,8 @@ public class Musica : MonoBehaviour
{ {
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DontDestroyOnLoad(gameObject); DontDestroyOnLoad(gameObject);
}else if (musica != null) }
else if (musica != null)
{ {
Destroy(gameObject); Destroy(gameObject);
} }
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if (SceneManager.GetActiveScene().name == "MenuInicial") if (SceneManager.GetActiveScene().name == "MenuInicial")
{ {
Debug.Log("si"); CancionMenuInicial();
audio.clip = Resources.Load("Musica/Juego/MusicTales_MenuInicial") as AudioClip;
Debug.Log(audio.clip.name);
audio.Play();
} }
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...@@ -39,7 +38,6 @@ public class Musica : MonoBehaviour ...@@ -39,7 +38,6 @@ public class Musica : MonoBehaviour
audio.Play(); audio.Play();
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// Start is called before the first frame update // Start is called before the first frame update
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void Update() void Update()
{ {
} }
//Declaramos como estático para poder llamar desde otros scripts. //Declaramos como estático para poder llamar desde otros scripts.
public static void CancionNivel1() public static void CancionNivel1()
{ {
//Cambiamos el audio y ajustamos el volumen. //Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>(); AudioSource audio = musica.GetComponent<AudioSource>();
audio.clip = Resources.Load("Musica/Juego/MusicTales_Nivel1") as AudioClip; audio.clip = Resources.Load("Musica/Juego/MusicTales_Nivel1") as AudioClip;
audio.volume = 0.2f; audio.volume = 0.2f;
...@@ -68,13 +66,17 @@ public class Musica : MonoBehaviour ...@@ -68,13 +66,17 @@ public class Musica : MonoBehaviour
public static void CancionMenuInicial() public static void CancionMenuInicial()
{ {
//Cambiamos el audio y ajustamos el volumen. //Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>(); AudioSource audio = musica.GetComponent<AudioSource>();
audio.clip = Resources.Load("Musica/Juego/MusicTales_MenuInicial") as AudioClip; if (!audio.clip.name.Equals("MusicTales_MenuInicial"))
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audio.clip = Resources.Load("Musica/Juego/MusicTales_MenuInicial") as AudioClip;
audio.volume = 1;
audio.Play(); audio.Play();
}
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...@@ -727,7 +727,7 @@ MonoBehaviour: ...@@ -727,7 +727,7 @@ MonoBehaviour:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 748 y: 526
width: 1616 width: 1089
height: 253 height: 163
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
sceneSetups: sceneSetups:
- path: Assets/Scenes/MenuInicial.unity - path: Assets/Scenes/SeleccionNivel.unity
isLoaded: 1 isLoaded: 1
isActive: 1 isActive: 1
isSubScene: 0 isSubScene: 0
Base path: C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler Cmd: initializeCompiler
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