Arreglo

parent b58275bb
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......@@ -2,8 +2,6 @@
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......@@ -54,15 +52,17 @@
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......@@ -71,6 +71,7 @@
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......@@ -101,565 +102,565 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
......
......@@ -348,7 +348,7 @@ PrefabInstance:
type: 3}
propertyPath: m_audioClip
value:
objectReference: {fileID: 0}
objectReference: {fileID: 8300000, guid: fe3f44e0bbc4be943802896e36ceaec1, type: 3}
- target: {fileID: 2114081506731414284, guid: 8e30a5e6158f5374184178db3778780b,
type: 3}
propertyPath: Loop
......
......@@ -483,7 +483,8 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedComponents:
- {fileID: 8228429523814113897, guid: c299a511f2a249142ac36667ddcf3b49, type: 3}
m_SourcePrefab: {fileID: 100100000, guid: c299a511f2a249142ac36667ddcf3b49, type: 3}
--- !u!114 &512889790 stripped
MonoBehaviour:
......@@ -491,7 +492,7 @@ MonoBehaviour:
type: 3}
m_PrefabInstance: {fileID: 512889789}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_GameObject: {fileID: 1877790790}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ed2c62992ea584eb669871b1668a3c, type: 3}
......@@ -1344,6 +1345,24 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1756978295}
m_CullTransparentMesh: 0
--- !u!1 &1877790790 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 7736364748447018738, guid: c299a511f2a249142ac36667ddcf3b49,
type: 3}
m_PrefabInstance: {fileID: 512889789}
m_PrefabAsset: {fileID: 0}
--- !u!114 &1877790791
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1877790790}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 379826b7faee1344895a77dab75ab357, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1958144520
GameObject:
m_ObjectHideFlags: 0
......
......@@ -7,19 +7,20 @@ public class CambioCancion : MonoBehaviour
{
private void Awake()
{
}
// Start is called before the first frame update
void Start()
{
if (SceneManager.GetActiveScene().name == "SampleScene")
{
Musica.CancionNivel1();
}else if(SceneManager.GetActiveScene().name == "SampleScene")
}
else if (SceneManager.GetActiveScene().name == "SampleScene")
{
Musica.CancionMenuInicial();
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
......
......@@ -8,6 +8,7 @@ public class Musica : MonoBehaviour
{
//https://answers.unity.com/questions/1041174/help-playing-audio-depending-on-scene.html
//https://www.youtube.com/watch?v=3mK5dD9XH_U
public static Musica musica;
private void Awake()
......@@ -18,7 +19,8 @@ public class Musica : MonoBehaviour
{
musica = this;
DontDestroyOnLoad(gameObject);
}else if (musica != null)
}
else if (musica != null)
{
Destroy(gameObject);
}
......@@ -28,10 +30,7 @@ public class Musica : MonoBehaviour
if (SceneManager.GetActiveScene().name == "MenuInicial")
{
Debug.Log("si");
audio.clip = Resources.Load("Musica/Juego/MusicTales_MenuInicial") as AudioClip;
Debug.Log(audio.clip.name);
audio.Play();
CancionMenuInicial();
}
else if (SceneManager.GetActiveScene().name == "SampleScene")
{
......@@ -39,7 +38,6 @@ public class Musica : MonoBehaviour
audio.Play();
}
}
// Start is called before the first frame update
......@@ -51,14 +49,14 @@ public class Musica : MonoBehaviour
// Update is called once per frame
void Update()
{
}
//Declaramos como estático para poder llamar desde otros scripts.
public static void CancionNivel1()
{
//Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>();
AudioSource audio = musica.GetComponent<AudioSource>();
audio.clip = Resources.Load("Musica/Juego/MusicTales_Nivel1") as AudioClip;
audio.volume = 0.2f;
......@@ -68,13 +66,17 @@ public class Musica : MonoBehaviour
public static void CancionMenuInicial()
{
//Cambiamos el audio y ajustamos el volumen.
AudioSource audio = musica.GetComponent<AudioSource>();
audio.clip = Resources.Load("Musica/Juego/MusicTales_MenuInicial") as AudioClip;
audio.volume = 0.2f;
if (!audio.clip.name.Equals("MusicTales_MenuInicial"))
{
audio.clip = Resources.Load("Musica/Juego/MusicTales_MenuInicial") as AudioClip;
audio.volume = 1;
audio.Play();
audio.Play();
}
}
......
......@@ -16,12 +16,12 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 43
width: 1920
height: 997
width: 1366
height: 685
m_ShowMode: 4
m_Title:
m_RootView: {fileID: 6}
m_MinSize: {x: 950, y: 394}
m_MinSize: {x: 950, y: 544}
m_MaxSize: {x: 10000, y: 10000}
--- !u!114 &2
MonoBehaviour:
......@@ -42,12 +42,12 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 30
width: 1920
height: 947
m_MinSize: {x: 683, y: 344}
m_MaxSize: {x: 12008, y: 8044}
width: 1366
height: 635
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