Commit b9c10d90 by Juan Carlos

Commit antes de merge

parent 4217049b
Showing with 587 additions and 298 deletions
......@@ -2,7 +2,7 @@
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value:
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......
......@@ -6,14 +6,17 @@ using UnityEngine;
public class Jugador : MonoBehaviour
{
private int vidas;
public int vidas;
private float tInvulnerable;
public bool powerUpInvulnerable;
// Start is called before the first frame update
void Start()
{
vidas = 3;
tInvulnerable = 0;
powerUpInvulnerable = false;
}
// Update is called once per frame
......@@ -25,7 +28,7 @@ public class Jugador : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Enemigo" && tInvulnerable<=0)
if (collision.tag == "Enemigo" && tInvulnerable<=0 && powerUpInvulnerable==false)
{
Dañado();
}
......
......@@ -5,11 +5,9 @@ using UnityEngine;
public class PowerUp : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
......@@ -21,19 +19,25 @@ public class PowerUp : MonoBehaviour
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player")) {
if (this.CompareTag("PU_Velocidad")) {
Debug.Log("El jugador ha chocado con el power up de velocidad");
other.GetComponent<Player2D>().velocidadAlAndar = 6.0f;
other.GetComponent<Player2D>().EmpezarAnimacionVelocidad();
StartCoroutine(CogerVelocidad(other));
}
if (this.CompareTag("PU_Invulnerabilidad")) {
Debug.Log("El jugador ha chocado con el power up de invulnerabilidad");
Destroy(gameObject);
other.GetComponent<Jugador>().powerUpInvulnerable = true;
other.GetComponent<Player2D>().EmpezarAnimacionInvulnerabilidad();
StartCoroutine(CogerInvulnerabilidad(other));
}
if (this.CompareTag("PU_Vida")) {
Debug.Log("El jugador ha chocado con el power up de vida");
//other.GetComponent<Player2D>;
other.GetComponent<Jugador>().vidas=3;
other.GetComponent<Player2D>().EmpezarAnimacionVida();
Debug.Log("Las vidas del jugador son:"+ other.GetComponent<Jugador>().vidas);
Destroy(gameObject);
}
}
......@@ -42,13 +46,13 @@ public class PowerUp : MonoBehaviour
void DesactivarObjeto() {
GetComponent<SpriteRenderer>().enabled = false;
GetComponent<BoxCollider2D>().enabled = false;
}
IEnumerator CogerVelocidad(Collider2D player) {
DesactivarObjeto();
yield return new WaitForSeconds(5.0f);
player.GetComponent<Player2D>().velocidadAlAndar = 3.0f;
player.GetComponent<Player2D>().AcabarAnimacionVelocidad();
Destroy(gameObject);
}
......@@ -56,12 +60,8 @@ public class PowerUp : MonoBehaviour
{
DesactivarObjeto();
yield return new WaitForSeconds(5.0f);
Destroy(gameObject);
}
void CogerVida(Collider2D player)
{
player.GetComponent<Jugador>().powerUpInvulnerable = false;
player.GetComponent<Player2D>().AcabarAnimacionInvulnerabilidad();
Destroy(gameObject);
}
}
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m_MaxSize: {x: 14004, y: 14044}
vertical: 0
controlID: 13
controlID: 79
--- !u!114 &3
MonoBehaviour:
m_ObjectHideFlags: 52
......@@ -67,8 +67,8 @@ MonoBehaviour:
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width: 389
height: 947
m_MinSize: {x: 275, y: 50}
m_MaxSize: {x: 4000, y: 4000}
m_MinSize: {x: 277, y: 72}
m_MaxSize: {x: 4002, y: 4022}
m_ActualView: {fileID: 14}
m_Panes:
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......@@ -92,15 +92,9 @@ MonoBehaviour:
x: 0
y: 0
width: 379
<<<<<<< HEAD
height: 573
m_MinSize: {x: 202, y: 222}
m_MaxSize: {x: 4002, y: 4022}
=======
height: 605
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
>>>>>>> origin/Release
m_ActualView: {fileID: 15}
m_Panes:
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......@@ -122,9 +116,9 @@ MonoBehaviour:
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x: 0
y: 605
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width: 1531
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height: 374
m_MinSize: {x: 232, y: 272}
m_MaxSize: {x: 10002, y: 10022}
m_ActualView: {fileID: 13}
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m_Selected: 0
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m_LastSelected: 0
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MonoBehaviour:
m_ObjectHideFlags: 52
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height: 997
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m_MinSize: {x: 950, y: 300}
m_MaxSize: {x: 10000, y: 10000}
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MonoBehaviour:
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<<<<<<< HEAD
height: 573
m_MinSize: {x: 406, y: 222}
m_MaxSize: {x: 8006, y: 4022}
=======
height: 605
m_MinSize: {x: 404, y: 222}
m_MaxSize: {x: 8004, y: 4022}
>>>>>>> origin/Release
vertical: 0
controlID: 15
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height: 573
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y: 678
y: 646
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m_ViewDataDictionary: {fileID: 0}
m_SearchFilter:
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m_SearchArea: 1
m_Folders:
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- Assets/Effects
m_ViewMode: 1
m_StartGridSize: 64
m_LastFolders:
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- Assets/Effects
m_LastFoldersGridSize: -1
m_LastProjectPath: C:\Users\Colme\Documents\UnityProjects\ProyectoVideojuegos\Videojuegos_Proyecto
m_LastProjectPath: C:\Users\JC\Desktop\DesarrolloDeVideojuegos_Proyecto\Videojuegos_Proyecto
m_LockTracker:
m_IsLocked: 0
m_FolderTreeState:
scrollPos: {x: 0, y: 0}
<<<<<<< HEAD
m_SelectedIDs: f02b0000
m_LastClickedID: 11248
m_ExpandedIDs: 00000000222b000000ca9a3b
=======
m_SelectedIDs: 962b0000
m_LastClickedID: 11158
m_ExpandedIDs: 00000000c82a00001a34000000ca9a3b
>>>>>>> origin/Release
m_SelectedIDs: 36330000
m_LastClickedID: 13110
m_ExpandedIDs: 00000000662a000000ca9a3b
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
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m_OriginalName: Scripts
m_EditFieldRect:
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m_UserData: 12856
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m_ClientGUIView: {fileID: 0}
m_ClientGUIView: {fileID: 5}
m_SearchString:
m_CreateAssetUtility:
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m_SelectedIDs:
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<<<<<<< HEAD
m_ExpandedIDs: 00000000222b000070340000
=======
m_ExpandedIDs: 00000000c82a00001a340000
>>>>>>> origin/Release
m_ExpandedIDs: 00000000662a0000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
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m_CreateAssetUtility:
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m_ViewDataDictionary: {fileID: 0}
m_SceneHierarchy:
m_TreeViewState:
scrollPos: {x: 0, y: 0}
<<<<<<< HEAD
m_SelectedIDs: 94330000
m_LastClickedID: 0
m_ExpandedIDs: e6f0ffff32f1ffff72faffff
=======
m_SelectedIDs: 3e330000
m_SelectedIDs: aa2a0000
m_LastClickedID: 0
m_ExpandedIDs: 862dffff1c3cffffd04dffffb84effff3858ffff0259ffff485affffdc77ffff0a94ffff5ea1ffffdcd4fffffce6ffff28e7fffff0f1ffff3afaffff
>>>>>>> origin/Release
m_ExpandedIDs: 00f3ffff10faffff78fbffff
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
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m_OriginalEventType: 11
m_IsRenamingFilename: 0
m_ClientGUIView: {fileID: 4}
m_ClientGUIView: {fileID: 0}
m_SearchString:
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m_CurrentSortingName: TransformSorting
m_WindowGUID: e4f845058af2fed45a9fd11aeb1bc7f9
m_WindowGUID: 29a1ae5ed2e786e46ab464313a854c6e
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MonoBehaviour:
m_ObjectHideFlags: 52
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m_WindowGUID: d2fa7bccd99ad644c90c32d37501e809
m_Gizmos: 1
m_SceneIsLit: 1
m_SceneLighting: 1
......@@ -587,15 +559,9 @@ MonoBehaviour:
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m_AudioPlay: 0
m_Position:
<<<<<<< HEAD
m_Target: {x: 451.576, y: 141.83812, z: -62.875}
speed: 2
m_Value: {x: 451.576, y: 141.83812, z: -62.875}
=======
m_Target: {x: 2.6275835, y: -0.29340863, z: -0.9394531}
m_Target: {x: -4.810031, y: -0.21807352, z: -2.0888672}
speed: 2
m_Value: {x: 2.6275835, y: -0.29340863, z: -0.9394531}
>>>>>>> origin/Release
m_Value: {x: -4.810031, y: -0.21807352, z: -2.0888672}
m_RenderMode: 0
m_CameraMode:
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......@@ -628,15 +594,9 @@ MonoBehaviour:
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m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size:
<<<<<<< HEAD
m_Target: 482.1205
speed: 2
m_Value: 482.1205
=======
m_Target: 11.060756
m_Target: 5.5487404
speed: 2
m_Value: 10.5844555
>>>>>>> origin/Release
m_Value: 5.5487404
m_Ortho:
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speed: 2
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m_MaximizeOnPlay: 0
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m_HBaseRangeMax: 575
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m_VBaseRangeMax: 284.5
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m_VBaseRangeMax: 268.5
m_HAllowExceedBaseRangeMin: 1
m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1
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m_MarginLeft: 0
m_MarginRight: 0
m_MarginTop: 0
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m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000
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m_ViewDataDictionary: {fileID: 0}
sceneSetups:
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isActive: 1
isSubScene: 0
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{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":false,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":0.0,"y":0.0,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":3.7895538806915285,"orthographic":true}
\ No newline at end of file
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":-4.810030937194824,"y":-0.2180735170841217,"z":-2.0888671875},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":5.548740386962891,"orthographic":true}
\ No newline at end of file
Base path: C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data
Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler
Cmd: compileSnippet
api=4 type=0 insize=934 outsize=818 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Cmd: compileSnippet
api=4 type=1 insize=934 outsize=250 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler
Cmd: compileSnippet
api=4 type=1 insize=1302 outsize=218 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
api=4 type=0 insize=1152 outsize=2770 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH PROCEDURAL_INSTANCING_ON _ALPHABLEND_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Cmd: compileSnippet
api=4 type=0 insize=1596 outsize=1894 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
api=4 type=1 insize=1396 outsize=422 kw=UNITY_PASS_FORWARDBASE _ALPHABLEND_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Cmd: compileSnippet
api=4 type=0 insize=934 outsize=818 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler
Cmd: compileSnippet
api=4 type=0 insize=1302 outsize=1414 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
api=4 type=1 insize=1152 outsize=638 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH PROCEDURAL_INSTANCING_ON _ALPHABLEND_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Cmd: compileSnippet
api=4 type=1 insize=934 outsize=282 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler
Cmd: compileSnippet
api=4 type=1 insize=1596 outsize=6814 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
api=4 type=0 insize=1396 outsize=822 kw=UNITY_PASS_FORWARDBASE _ALPHABLEND_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
e3e7ce3c9141ed3e2564c1fa58246d1c2aef5990
ffeba46d040eb84d2da74aeed6850bddc816cc90
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