El ataque a melee funcionaaa!!!

parent f398900b
Showing with 701 additions and 581 deletions
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...@@ -12,12 +12,13 @@ public class Player2D : MonoBehaviour ...@@ -12,12 +12,13 @@ public class Player2D : MonoBehaviour
[Range(0f, 5f)] public float ratioAtaqueFlauta = 2f; [Range(0f, 5f)] public float ratioAtaqueFlauta = 2f;
[Range(0f, 5f)] public float ratioAtaqueGuitarra = 2f; [Range(0f, 5f)] public float ratioAtaqueGuitarra = 2f;
[Range(0f, 3f)] public float ratioAtaqueMelee = 1; [Range(0f, 3f)] public float ratioAtaqueMelee = 1;
public GameObject hitBoxMeleeR; //Right
public GameObject hitBoxMeleeL; //Left
float timeSiguienteAtaque = 0f; float timeSiguienteAtaque = 0f;
public GameObject spawnDisparosDerecha; public GameObject spawnDisparosDerecha;
public GameObject spawnDisparosIzquierda; public GameObject spawnDisparosIzquierda;
public GameObject disparoFlauta; public GameObject disparoFlauta;
public GameObject disparoGuitarra; public GameObject disparoGuitarra;
public LayerMask layersEnemigos;
Rigidbody2D rb2d; Rigidbody2D rb2d;
SpriteRenderer spriteRenderer; SpriteRenderer spriteRenderer;
Animator animator; Animator animator;
...@@ -37,6 +38,9 @@ public class Player2D : MonoBehaviour ...@@ -37,6 +38,9 @@ public class Player2D : MonoBehaviour
spriteRenderer = GetComponent<SpriteRenderer>(); spriteRenderer = GetComponent<SpriteRenderer>();
animator = GetComponent<Animator>(); animator = GetComponent<Animator>();
rb2d = GetComponent<Rigidbody2D>(); rb2d = GetComponent<Rigidbody2D>();
hitBoxMeleeL.SetActive(false);
hitBoxMeleeR.SetActive(false);
} }
// Update is called once per frame // Update is called once per frame
...@@ -178,10 +182,26 @@ public class Player2D : MonoBehaviour ...@@ -178,10 +182,26 @@ public class Player2D : MonoBehaviour
animator.SetTrigger("GolpeandoMelee"); animator.SetTrigger("GolpeandoMelee");
if (!spriteRenderer.flipX)
{
//Activar hitbox derecha
hitBoxMeleeR.SetActive(true);
}
else
{
//Activar hitbox izquierda
hitBoxMeleeL.SetActive(true);
}
StartCoroutine(DesactivarHitBoxMelee());
timeSiguienteAtaque = Time.time + 1f / ratioAtaqueMelee; timeSiguienteAtaque = Time.time + 1f / ratioAtaqueMelee;
} }
IEnumerator DesactivarHitBoxMelee() {
yield return new WaitForSeconds(0.8f);
hitBoxMeleeL.SetActive(false);
hitBoxMeleeR.SetActive(false);
}
/*NO OLVIDAR poner a todas las plataformas que sean suelo la etiqueta "Suelo"*/ /*NO OLVIDAR poner a todas las plataformas que sean suelo la etiqueta "Suelo"*/
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m_Name: m_Name:
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m_SearchArea: 1 m_SearchArea: 1
m_Folders: m_Folders:
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m_ViewMode: 1 m_ViewMode: 1
m_StartGridSize: 64 m_StartGridSize: 64
m_LastFolders: m_LastFolders:
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m_LastProjectPath: C:\Users\Colme\Documents\UnityProjects\ProyectoVideojuegos\Videojuegos_Proyecto m_LastProjectPath: C:\Users\Colme\Documents\UnityProjects\ProyectoVideojuegos\Videojuegos_Proyecto
m_LockTracker: m_LockTracker:
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m_FolderTreeState: m_FolderTreeState:
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m_RenameOverlay: m_RenameOverlay:
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m_Name: m_Name:
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m_IsRenamingFilename: 0 m_IsRenamingFilename: 0
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m_SearchString: m_SearchString:
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m_Value: 833.83777 m_Value: 4.500365
m_Ortho: m_Ortho:
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......
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