Commit 8cf47d52 by Juan Carlos

Commit antes de merge

parents 944a28b7 c5c6d1bf
Showing with 504 additions and 471 deletions
......@@ -2,11 +2,8 @@
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......@@ -31,13 +31,8 @@ public class Jugador : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
<<<<<<< HEAD
if (collision.tag == "Enemigo" && tInvulnerable<=0 && powerUpInvulnerable==false)
=======
//Si colisiona con un enemigose le quita una vida
if (collision.tag == "Enemigo" && tInvulnerable<=0)
>>>>>>> origin/Release
if (collision.tag == "Enemigo" && tInvulnerable<=0 && powerUpInvulnerable==false)
{
Dañado();
}
......
......@@ -40,6 +40,15 @@ public class PowerUp : MonoBehaviour
Debug.Log("Las vidas del jugador son:"+ other.GetComponent<Jugador>().vidas);
Destroy(gameObject);
}
if (this.CompareTag("PU_Ataque"))
{
Debug.Log("El jugador ha chocado con el power up de ataque");
other.GetComponent<Player2D>().ratioAtaqueFlauta = 4.0f;
other.GetComponent<Player2D>().ratioAtaqueGuitarra = 4.0f;
other.GetComponent<Player2D>().ratioAtaqueMelee = 2.0f;
other.GetComponent<Player2D>().EmpezarAnimacionAtaque();
StartCoroutine(CogerAtaque(other));
}
}
}
......@@ -50,7 +59,7 @@ public class PowerUp : MonoBehaviour
IEnumerator CogerVelocidad(Collider2D player) {
DesactivarObjeto();
yield return new WaitForSeconds(5.0f);
yield return new WaitForSeconds(8.0f);
player.GetComponent<Player2D>().velocidadAlAndar = 3.0f;
player.GetComponent<Player2D>().AcabarAnimacionVelocidad();
Destroy(gameObject);
......@@ -59,9 +68,21 @@ public class PowerUp : MonoBehaviour
IEnumerator CogerInvulnerabilidad(Collider2D player)
{
DesactivarObjeto();
yield return new WaitForSeconds(5.0f);
yield return new WaitForSeconds(12.0f);
player.GetComponent<Jugador>().powerUpInvulnerable = false;
player.GetComponent<Player2D>().AcabarAnimacionInvulnerabilidad();
Destroy(gameObject);
}
IEnumerator CogerAtaque(Collider2D player)
{
DesactivarObjeto();
yield return new WaitForSeconds(10.0f);
player.GetComponent<Jugador>().powerUpInvulnerable = false;
player.GetComponent<Player2D>().AcabarAnimacionAtaque();
player.GetComponent<Player2D>().ratioAtaqueFlauta = 2.0f;
player.GetComponent<Player2D>().ratioAtaqueGuitarra = 2.0f;
player.GetComponent<Player2D>().ratioAtaqueMelee = 1.0f;
Destroy(gameObject);
}
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<<<<<<< HEAD
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=======
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vertical: 0
controlID: 54
>>>>>>> origin/Release
controlID: 120
--- !u!114 &3
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<<<<<<< HEAD
height: 374
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m_MaxSize: {x: 10002, y: 10022}
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=======
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>>>>>>> origin/Release
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<<<<<<< HEAD
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m_MaxSize: {x: 10002, y: 14044}
=======
m_MinSize: {x: 404, y: 344}
m_MaxSize: {x: 8004, y: 8044}
>>>>>>> origin/Release
vertical: 1
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--- !u!114 &10
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<<<<<<< HEAD
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=======
height: 605
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
>>>>>>> origin/Release
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m_Panes:
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m_SearchArea: 1
m_Folders:
<<<<<<< HEAD
- Assets/Effects
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m_ViewMode: 1
m_StartGridSize: 64
m_LastFolders:
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- Assets/MainMenu
m_LastFoldersGridSize: -1
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=======
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m_LastFolders:
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m_LastFoldersGridSize: -1
m_LastProjectPath: C:\Users\alvmo\Documents\NetBeansProjects\DesarrolloDeVideojuegos_Proyecto\Videojuegos_Proyecto
>>>>>>> origin/Release
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<<<<<<< HEAD
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=======
m_SelectedIDs: ac370000
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>>>>>>> origin/Release
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<<<<<<< HEAD
m_ExpandedIDs: 00000000662a0000
=======
m_ExpandedIDs: 00000000642d0000
>>>>>>> origin/Release
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m_ResourceFile:
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<<<<<<< HEAD
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=======
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>>>>>>> origin/Release
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<<<<<<< HEAD
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=======
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>>>>>>> origin/Release
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=======
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>>>>>>> origin/Release
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m_Ortho:
m_Target: 1
speed: 2
......@@ -790,8 +723,8 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
x: 8
y: 718
width: 1366
height: 308
x: 0
y: 646
width: 1531
height: 355
m_ViewDataDictionary: {fileID: 0}
{"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0}
\ No newline at end of file
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":-8.045736312866211,"y":1.2080817222595215,"z":-161.0326690673828},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":7.729910373687744,"orthographic":true}
\ No newline at end of file
Base path: C:/Program Files/Unity/Editor/Data
Cmd: initializeCompiler
Cmd: compileSnippet
api=4 type=0 insize=934 outsize=818 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
api=4 type=0 insize=1596 outsize=1638 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
Cmd: compileSnippet
api=4 type=1 insize=934 outsize=250 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
api=4 type=1 insize=1596 outsize=5590 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
......@@ -13,6 +13,8 @@ TagManager:
- BalaGuitarra
- BalaFlauta
- Caida
- PowerUpEffect
- PU_Ataque
layers:
- Default
- TransparentFX
......
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