Se podría decir que está acabado el tema de los coleccionables, a falta de…

Se podría decir que está acabado el tema de los coleccionables, a falta de alguna linea de codigo que hay que añadir en otros scripts vuestro.
Tambien he hecho la zona final o de victoria.
parent 462cb638
Showing with 575 additions and 44 deletions
......@@ -68,6 +68,7 @@
<Compile Include="Assets\Player\Scripts\BalasGuitarra.cs" />
<Compile Include="Assets\Player\Scripts\Player2D.cs" />
<Compile Include="Assets\Scripts\ScriptColeccionables.cs" />
<Compile Include="Assets\Scripts\ZonaFinal.cs" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface-Mobile.shader" />
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro_Properties.cginc" />
......
......@@ -46,9 +46,7 @@ public class Player2D : MonoBehaviour
if (Input.GetKeyDown(KeyCode.L)) { CambiarInstrumento(); }
if (Time.time >= timeSiguienteAtaque) {
if (Input.GetKeyDown(KeyCode.J)) {
Disparar();
}
if (Input.GetKeyDown(KeyCode.J)) { Disparar(); }
}
if (Time.time >= timeSiguienteAtaque)
{
......@@ -201,4 +199,14 @@ public class Player2D : MonoBehaviour
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Coleccionable") {
ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].colecConseguidos++;
Destroy(collision.gameObject);
Debug.Log(ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].colecConseguidos+"/"+
ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].coleccionables);
}
}
}
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &6914436123365519657
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6914436123365519660}
- component: {fileID: 6914436123365519659}
- component: {fileID: 6914436123365519658}
m_Layer: 0
m_Name: ColeccionableTrozoPartitura
m_TagString: Coleccionable
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6914436123365519660
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6914436123365519657}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3.72, y: 0.36, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &6914436123365519659
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6914436123365519657}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: e9aa5391aec7a334ea457e001519f57f, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 12, y: 10.4}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!61 &6914436123365519658
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6914436123365519657}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: -0.019123793, y: -0.009561062}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 2.4, y: 2.08}
newSize: {x: 12, y: 10.4}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 1.2525811, y: 0.5692301}
m_EdgeRadius: 0
fileFormatVersion: 2
guid: bb9f2d39e14ac4c4493c44a6cc1ddc3b
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &7736364748447018738
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7736364748447018736}
- component: {fileID: 7736364748447018739}
m_Layer: 0
m_Name: GameManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7736364748447018736
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7736364748447018738}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -14.6, y: -0.04816645, z: -0.7089844}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &7736364748447018739
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7736364748447018738}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b22fee4fbe849e841b45124da9aad35b, type: 3}
m_Name:
m_EditorClassIdentifier:
numeroDeNiveles: 1
fileFormatVersion: 2
guid: c299a511f2a249142ac36667ddcf3b49
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5557318670751642286
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5557318670751642272}
- component: {fileID: 5557318670751642273}
- component: {fileID: 5557318670751642275}
- component: {fileID: 5557318670751642274}
m_Layer: 0
m_Name: ZonaFinal
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5557318670751642272
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5557318670751642286}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 4.14, y: -2.15, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &5557318670751642273
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5557318670751642286}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 2
m_Sprite: {fileID: 3861127509544982450, guid: 05935f63555950743bc5b132fe4a28b0,
type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.42, y: 0.42}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &5557318670751642275
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5557318670751642286}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0f8ca31431db16249976751d55646b7b, type: 3}
m_Name:
m_EditorClassIdentifier:
canvasColecionableDesbloqueados: {fileID: 0}
SitioImagenPartitura: {fileID: 0}
canvasVictoria: {fileID: 0}
infoColeccionables: {fileID: 0}
--- !u!61 &5557318670751642274
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5557318670751642286}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.7, y: 0.7}
newSize: {x: 0.42, y: 0.42}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 0.7, y: 0.7}
m_EdgeRadius: 0
fileFormatVersion: 2
guid: 1c5aa891e36cd44419d73b6cb11aa315
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
......@@ -4,15 +4,64 @@ using UnityEngine;
public class ScriptColeccionables : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
/**
*NOTAS PARA LOS DEMAS COMPIS DE EQUIPO:
* - Hay que indicar a "nivelJugandoseAhora" el nivel actual
* - Los coleccionables lleverán la etiqueta: "coleccionable"
* - Los enemigos llevarán la capa (layer) "Enemigo"
* - En el script del enemigo, cada vez que se derrote a uno, este tendrá un condicional que preguntará si es el último, en caso afirmativo, instanciara
* en su posicion un prefab del coleccionable. A su vez también mira que no se haya conseguido el extra antes, es decir, si hay 5 enemigos en total y
* en el array de enemigos derrotados aparece que han sido derrotados 5 significa que ya se derrotaron los cinco cuando se jugó al nivel anteriormente.
* Para evitar lios dejo aqui abajo el condicional que hay que poner para que solo se tenga que copiar y pegar donde indico.
* ESTE CONDICIONAL ESTÁ EN LA FUNCIÓN DONDE MUERE O SE DERROTA AL ENEMIGO QUE SEA
if (ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].enemigosDerrotados !=
ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].enemigos)
{
if (ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].enemigosDerrotados ==
ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].enemigos-1)
{
//AQUI SE INSTANCIA EL PREFAB DEL COLECCIONABLE
}
ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].enemigosDerrotados++;
}
**/
//Forma de guardar los colecciobales que ya se han conseguido¿¿??
public struct VariablesNivel
{
public int enemigos; //El numero de enemigos a derrotar en el nivel para conseguir el coleccionable que se consigue por derrotar a todos los enemigos
public int enemigosDerrotados; //Al superar el nivel, si no se han derrotado todos los enemigos este debe volver a 0
public int coleccionables; //El numero de coleccionables que hay que conseguir para obtener una canción.
public int colecConseguidos; //Este valor debe mantenerse
public bool ventanaMostrada; //Te indica si ya se ha mostrado la ventana de que has conseguido la partitura de este nivel
public string rutaImagenPartitura; //Te indica donde está la imagen asociada a la partitura de este nivel
public VariablesNivel(int enemigosPorNivel_, int coleccionablesPorNivel_, string ruta)
{
enemigos = enemigosPorNivel_;
enemigosDerrotados = 0;
coleccionables = coleccionablesPorNivel_;
colecConseguidos = 0;
ventanaMostrada = false;
rutaImagenPartitura = ruta;
}
}
// Update is called once per frame
void Update()
public int numeroDeNiveles = 1;
public static int nivelJugandoseAhora; //Es necesario indicar al script el nivel en el que nos encontramos o coger de donde sea el nivel actual
public static VariablesNivel[] variablesPorNivel;
void Start()
{
nivelJugandoseAhora = 0;
variablesPorNivel = new VariablesNivel[numeroDeNiveles];
//Hay que poner manualmente la cantidad de enemigos a derrotar, el numero de colecionables colocados y la ruta de la imagen
variablesPorNivel[0] = new VariablesNivel(3, 4, "Partitura-completa-1");
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class ZonaFinal : MonoBehaviour
{
/*Abre ventanita de que te has pasado el nivel, indicando los coleccionables conseguidos, con varias opciones:
* - Volver a Selección del nivel
* - Reiniciar Nivel
*
* Si se han coseguido todos los coleccionables tiene que salir antes de la ventana anterior otra diciendo que
* partitura has conseguido y un boton de continuar que te lleva a la ventana anterior. Esta ventana solo puede
* salir una vez por nivel.
*
* */
public Canvas canvasColecionableDesbloqueados;
public GameObject SitioImagenPartitura;
public Canvas canvasVictoria;
public Text infoColeccionables;
private void Start()
{
canvasColecionableDesbloqueados.gameObject.SetActive(false);
canvasVictoria.gameObject.SetActive(false);
}
private void OnTriggerEnter2D(Collider2D collision)
{
//Si el jugador entra aqui significa que se ha pasado el nivel. Parar el tiempo de juego,
//entonces mirar el tema de los coleccionables.
Time.timeScale = 0;
if (ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].colecConseguidos ==
ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].coleccionables)
{
canvasColecionableDesbloqueados.gameObject.SetActive(true);
Sprite imagenPartitura = Resources.Load<Sprite>(ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].rutaImagenPartitura);
SitioImagenPartitura.GetComponent<Image>().sprite = imagenPartitura;
}
else {
AbrirCanvasVictoria();
}
}
//Se abre al darle al boton siguiente desde el canvas "canvasColecionableDesbloqueados" o sino se han consguido todos los coleccionables
public void AbrirCanvasVictoria() {
canvasColecionableDesbloqueados.gameObject.SetActive(false);
canvasVictoria.gameObject.SetActive(true);
infoColeccionables.text = ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].colecConseguidos + "/" +
ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].coleccionables + " coleccionables encontrados";
if (ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].enemigosDerrotados !=
ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].enemigos) {
//Este if hay que hacerlo siempre que se vaya a aumentar el contador de enemigo derrotado, para evitar que se den coleccionables extras
ScriptColeccionables.variablesPorNivel[ScriptColeccionables.nivelJugandoseAhora].enemigosDerrotados = 0;
}
}
public void VolverALaSeleccionDeNivel() {
Time.timeScale = 1;
SceneManager.LoadScene("MenuInicial");//CAMBIAR PARA QUE VAYA A LA SELECCION DE NIVEL
}
public void ReiniciarNivel() {
Time.timeScale = 1;
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
fileFormatVersion: 2
guid: 0f8ca31431db16249976751d55646b7b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
fileFormatVersion: 2
guid: a7028ea76ba5ab64fb1cffb6633b031c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
......@@ -45,7 +45,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spritePixelsToUnits: 500
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
......@@ -69,6 +69,50 @@ TextureImporter:
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Windows Store Apps
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
......
......@@ -2617,7 +2617,7 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
filterMode: 0
aniso: -1
mipBias: -100
wrapU: 1
......@@ -2631,7 +2631,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spritePixelsToUnits: 30
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
......@@ -2666,6 +2666,39 @@ TextureImporter:
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Windows Store Apps
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites:
......
......@@ -44,10 +44,10 @@ MonoBehaviour:
y: 30
width: 1920
height: 947
m_MinSize: {x: 679, y: 494}
m_MaxSize: {x: 14002, y: 14044}
m_MinSize: {x: 683, y: 494}
m_MaxSize: {x: 14004, y: 14044}
vertical: 0
controlID: 13
controlID: 101
--- !u!114 &3
MonoBehaviour:
m_ObjectHideFlags: 52
......@@ -67,8 +67,8 @@ MonoBehaviour:
y: 0
width: 389
height: 947
m_MinSize: {x: 275, y: 50}
m_MaxSize: {x: 4000, y: 4000}
m_MinSize: {x: 277, y: 72}
m_MaxSize: {x: 4002, y: 4022}
m_ActualView: {fileID: 14}
m_Panes:
- {fileID: 14}
......@@ -93,8 +93,8 @@ MonoBehaviour:
y: 0
width: 379
height: 573
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
m_MinSize: {x: 202, y: 222}
m_MaxSize: {x: 4002, y: 4022}
m_ActualView: {fileID: 15}
m_Panes:
- {fileID: 15}
......@@ -215,10 +215,10 @@ MonoBehaviour:
y: 0
width: 1531
height: 947
m_MinSize: {x: 404, y: 494}
m_MinSize: {x: 406, y: 494}
m_MaxSize: {x: 10002, y: 14044}
vertical: 1
controlID: 14
controlID: 102
--- !u!114 &10
MonoBehaviour:
m_ObjectHideFlags: 52
......@@ -240,10 +240,10 @@ MonoBehaviour:
y: 0
width: 1531
height: 573
m_MinSize: {x: 404, y: 222}
m_MaxSize: {x: 8004, y: 4022}
m_MinSize: {x: 406, y: 222}
m_MaxSize: {x: 8006, y: 4022}
vertical: 0
controlID: 15
controlID: 103
--- !u!114 &11
MonoBehaviour:
m_ObjectHideFlags: 52
......@@ -336,20 +336,20 @@ MonoBehaviour:
m_ShowAllHits: 0
m_SearchArea: 1
m_Folders:
- Assets
- Assets/Prefabs
m_ViewMode: 1
m_StartGridSize: 64
m_LastFolders:
- Assets
- Assets/Prefabs
m_LastFoldersGridSize: -1
m_LastProjectPath: C:\Users\Colme\Documents\UnityProjects\ProyectoVideojuegos\Videojuegos_Proyecto
m_LockTracker:
m_IsLocked: 0
m_FolderTreeState:
scrollPos: {x: 0, y: 0}
m_SelectedIDs: 202b0000
m_LastClickedID: 11040
m_ExpandedIDs: 00000000202b0000ac2b00001a3300003034000000ca9a3b
m_SelectedIDs: c8340000
m_LastClickedID: 13512
m_ExpandedIDs: 000000003e2a0000ce2a00006433000000ca9a3b
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
......@@ -377,7 +377,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: 00000000202b000030340000
m_ExpandedIDs: 000000003e2a000064330000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
......@@ -405,7 +405,7 @@ MonoBehaviour:
m_SelectedInstanceIDs:
m_LastClickedInstanceID: 0
m_HadKeyboardFocusLastEvent: 1
m_ExpandedInstanceIDs: c6230000
m_ExpandedInstanceIDs: c62300001c330000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
......@@ -421,7 +421,7 @@ MonoBehaviour:
m_IsRenaming: 0
m_OriginalEventType: 11
m_IsRenamingFilename: 1
m_ClientGUIView: {fileID: 0}
m_ClientGUIView: {fileID: 5}
m_CreateAssetUtility:
m_EndAction: {fileID: 0}
m_InstanceID: 0
......@@ -497,9 +497,9 @@ MonoBehaviour:
m_SceneHierarchy:
m_TreeViewState:
scrollPos: {x: 0, y: 0}
m_SelectedIDs: 46340000
m_LastClickedID: 0
m_ExpandedIDs: 64faffff303d0000463d0000
m_SelectedIDs: c8420000
m_LastClickedID: 17096
m_ExpandedIDs: 0a0affff0c0affff5c38ffff62ccffff14e9ffff72f1ffff8cfbffff
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
......@@ -515,7 +515,7 @@ MonoBehaviour:
m_IsRenaming: 0
m_OriginalEventType: 11
m_IsRenamingFilename: 0
m_ClientGUIView: {fileID: 0}
m_ClientGUIView: {fileID: 4}
m_SearchString:
m_ExpandedScenes: []
m_CurrenRootInstanceID: 0
......@@ -559,9 +559,9 @@ MonoBehaviour:
m_PlayAudio: 0
m_AudioPlay: 0
m_Position:
m_Target: {x: 538.78955, y: 228.31664, z: -114.5}
m_Target: {x: -1.6952645, y: -0.240871, z: -0.7089844}
speed: 2
m_Value: {x: 538.78955, y: 228.31664, z: -114.5}
m_Value: {x: -1.6952645, y: -0.240871, z: -0.7089844}
m_RenderMode: 0
m_CameraMode:
drawMode: 0
......@@ -594,9 +594,9 @@ MonoBehaviour:
speed: 2
m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size:
m_Target: 662.36664
m_Target: 10.626547
speed: 2
m_Value: 662.36664
m_Value: 10.168944
m_Ortho:
m_Target: 1
speed: 2
......
sceneSetups:
- path: Assets/Scenes/MenuInicial.unity
- path: Assets/Scenes/SampleScene.unity
isLoaded: 1
isActive: 1
isSubScene: 0
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":538.78955078125,"y":228.31663513183595,"z":-114.5},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":662.3666381835938,"orthographic":true}
\ No newline at end of file
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":-1.695264458656311,"y":-0.24087099730968476,"z":-0.708984375},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":10.626546859741211,"orthographic":true}
\ No newline at end of file
......@@ -5,6 +5,7 @@ TagManager:
serializedVersion: 2
tags:
- Suelo
- Coleccionable
layers:
- Default
- TransparentFX
......
99fefbf6b8dd0db6e9c8146f2eee55ccbbacaed6
9d3bad81763c0d5782afaa591d84860948c0d647
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment