Cosillas añadidas

Me acabo de dar cuenta que estaba trabajando en la release, no volvera a pasar...
parent 295991ee
Showing with 482 additions and 398 deletions
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<CscToolPath>C:\Program Files\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath> <CscToolPath>C:\Program Files\Unity\Hub\Editor\2019.1.11f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.bat</CscToolExe> <CscToolExe>unity_csc.bat</CscToolExe>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
...@@ -55,10 +55,10 @@ ...@@ -55,10 +55,10 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2019.1.11f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2019.1.11f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
...@@ -69,7 +69,10 @@ ...@@ -69,7 +69,10 @@
<Compile Include="Assets\Player\Scripts\BalasGuitarra.cs" /> <Compile Include="Assets\Player\Scripts\BalasGuitarra.cs" />
<Compile Include="Assets\Player\Scripts\Player2D.cs" /> <Compile Include="Assets\Player\Scripts\Player2D.cs" />
<Compile Include="Assets\Scripts\Coleccionables.cs" /> <Compile Include="Assets\Scripts\Coleccionables.cs" />
<Compile Include="Assets\Scripts\CrearEnemigos.cs" />
<Compile Include="Assets\Scripts\Enemigo1Move.cs" />
<Compile Include="Assets\Scripts\GuardarYCargar.cs" /> <Compile Include="Assets\Scripts\GuardarYCargar.cs" />
<Compile Include="Assets\Scripts\Jugador.cs" />
<Compile Include="Assets\Scripts\PowerUp.cs" /> <Compile Include="Assets\Scripts\PowerUp.cs" />
<Compile Include="Assets\Scripts\ZonaFinal.cs" /> <Compile Include="Assets\Scripts\ZonaFinal.cs" />
<None Include="Assets\MainMenu\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface-Mobile.shader" /> <None Include="Assets\MainMenu\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface-Mobile.shader" />
...@@ -91,565 +94,565 @@ ...@@ -91,565 +94,565 @@
<None Include="Assets\MainMenu\TextMesh Pro\Resources\Shaders\TMP_Sprite.shader" /> <None Include="Assets\MainMenu\TextMesh Pro\Resources\Shaders\TMP_Sprite.shader" />
<None Include="Assets\MainMenu\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface.shader" /> <None Include="Assets\MainMenu\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface.shader" />
<Reference Include="Unity.Timeline.Editor"> <Reference Include="Unity.Timeline.Editor">
<HintPath>C:/Users/JC/Desktop/DesarrolloDeVideojuegos_Proyecto/Videojuegos_Proyecto/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath> <HintPath>C:/Users/Colme/Documents/UnityProjects/ProyectoVideojuegos/Videojuegos_Proyecto/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Cinemachine"> <Reference Include="Cinemachine">
<HintPath>C:/Users/JC/Desktop/DesarrolloDeVideojuegos_Proyecto/Videojuegos_Proyecto/Library/ScriptAssemblies/Cinemachine.dll</HintPath> <HintPath>C:/Users/Colme/Documents/UnityProjects/ProyectoVideojuegos/Videojuegos_Proyecto/Library/ScriptAssemblies/Cinemachine.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro.Editor"> <Reference Include="Unity.TextMeshPro.Editor">
<HintPath>C:/Users/JC/Desktop/DesarrolloDeVideojuegos_Proyecto/Videojuegos_Proyecto/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath> <HintPath>C:/Users/Colme/Documents/UnityProjects/ProyectoVideojuegos/Videojuegos_Proyecto/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Timeline"> <Reference Include="Unity.Timeline">
<HintPath>C:/Users/JC/Desktop/DesarrolloDeVideojuegos_Proyecto/Videojuegos_Proyecto/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath> <HintPath>C:/Users/Colme/Documents/UnityProjects/ProyectoVideojuegos/Videojuegos_Proyecto/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.CollabProxy.Editor"> <Reference Include="Unity.CollabProxy.Editor">
<HintPath>C:/Users/JC/Desktop/DesarrolloDeVideojuegos_Proyecto/Videojuegos_Proyecto/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath> <HintPath>C:/Users/Colme/Documents/UnityProjects/ProyectoVideojuegos/Videojuegos_Proyecto/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="com.unity.cinemachine.editor"> <Reference Include="com.unity.cinemachine.editor">
<HintPath>C:/Users/JC/Desktop/DesarrolloDeVideojuegos_Proyecto/Videojuegos_Proyecto/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll</HintPath> <HintPath>C:/Users/Colme/Documents/UnityProjects/ProyectoVideojuegos/Videojuegos_Proyecto/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro"> <Reference Include="Unity.TextMeshPro">
<HintPath>C:/Users/JC/Desktop/DesarrolloDeVideojuegos_Proyecto/Videojuegos_Proyecto/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath> <HintPath>C:/Users/Colme/Documents/UnityProjects/ProyectoVideojuegos/Videojuegos_Proyecto/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.DataPrivacy"> <Reference Include="Unity.Analytics.DataPrivacy">
<HintPath>C:/Users/JC/Desktop/DesarrolloDeVideojuegos_Proyecto/Videojuegos_Proyecto/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath> <HintPath>C:/Users/Colme/Documents/UnityProjects/ProyectoVideojuegos/Videojuegos_Proyecto/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterInputModule"> <Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterRendererModule"> <Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CrashReportingModule"> <Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DirectorModule"> <Reference Include="UnityEngine.DirectorModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.FileSystemHttpModule"> <Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GameCenterModule"> <Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GridModule"> <Reference Include="UnityEngine.GridModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.HotReloadModule"> <Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputModule"> <Reference Include="UnityEngine.InputModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.JSONSerializeModule"> <Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.LocalizationModule"> <Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PerformanceReportingModule"> <Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule"> <Reference Include="UnityEngine.Physics2DModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ScreenCaptureModule"> <Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SharedInternalsModule"> <Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteMaskModule"> <Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteShapeModule"> <Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StreamingModule"> <Reference Include="UnityEngine.StreamingModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StyleSheetsModule"> <Reference Include="UnityEngine.StyleSheetsModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubstanceModule"> <Reference Include="UnityEngine.SubstanceModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TLSModule"> <Reference Include="UnityEngine.TLSModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainModule"> <Reference Include="UnityEngine.TerrainModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule"> <Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreModule"> <Reference Include="UnityEngine.TextCoreModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TilemapModule"> <Reference Include="UnityEngine.TilemapModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsModule"> <Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UNETModule"> <Reference Include="UnityEngine.UNETModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UmbraModule"> <Reference Include="UnityEngine.UmbraModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule"> <Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityConnectModule"> <Reference Include="UnityEngine.UnityConnectModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule"> <Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> <Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> <Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VFXModule"> <Reference Include="UnityEngine.VFXModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VRModule"> <Reference Include="UnityEngine.VRModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VehiclesModule"> <Reference Include="UnityEngine.VehiclesModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VideoModule"> <Reference Include="UnityEngine.VideoModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.WindModule"> <Reference Include="UnityEngine.WindModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XRModule"> <Reference Include="UnityEngine.XRModule">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Locator"> <Reference Include="Unity.Locator">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/Unity.Locator.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/Managed/Unity.Locator.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TestRunner"> <Reference Include="UnityEngine.TestRunner">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference> </Reference>
<Reference Include="nunit.framework"> <Reference Include="nunit.framework">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.Editor"> <Reference Include="Unity.Analytics.Editor">
<HintPath>C:/Users/JC/Desktop/DesarrolloDeVideojuegos_Proyecto/Videojuegos_Proyecto/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Editor.dll</HintPath> <HintPath>C:/Users/Colme/Documents/UnityProjects/ProyectoVideojuegos/Videojuegos_Proyecto/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.StandardEvents"> <Reference Include="Unity.Analytics.StandardEvents">
<HintPath>C:/Users/JC/Desktop/DesarrolloDeVideojuegos_Proyecto/Videojuegos_Proyecto/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.StandardEvents.dll</HintPath> <HintPath>C:/Users/Colme/Documents/UnityProjects/ProyectoVideojuegos/Videojuegos_Proyecto/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.Tracker"> <Reference Include="Unity.Analytics.Tracker">
<HintPath>C:/Users/JC/Desktop/DesarrolloDeVideojuegos_Proyecto/Videojuegos_Proyecto/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath> <HintPath>C:/Users/Colme/Documents/UnityProjects/ProyectoVideojuegos/Videojuegos_Proyecto/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath>
</Reference> </Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Win32.Primitives"> <Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.AppContext"> <Reference Include="System.AppContext">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Concurrent"> <Reference Include="System.Collections.Concurrent">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections"> <Reference Include="System.Collections">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.NonGeneric"> <Reference Include="System.Collections.NonGeneric">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Specialized"> <Reference Include="System.Collections.Specialized">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel"> <Reference Include="System.ComponentModel">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.EventBasedAsync"> <Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Primitives"> <Reference Include="System.ComponentModel.Primitives">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.TypeConverter"> <Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Console"> <Reference Include="System.Console">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.Common"> <Reference Include="System.Data.Common">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Contracts"> <Reference Include="System.Diagnostics.Contracts">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Debug"> <Reference Include="System.Diagnostics.Debug">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.FileVersionInfo"> <Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Process"> <Reference Include="System.Diagnostics.Process">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.StackTrace"> <Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener"> <Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tools"> <Reference Include="System.Diagnostics.Tools">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TraceSource"> <Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tracing"> <Reference Include="System.Diagnostics.Tracing">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing.Primitives"> <Reference Include="System.Drawing.Primitives">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Dynamic.Runtime"> <Reference Include="System.Dynamic.Runtime">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Calendars"> <Reference Include="System.Globalization.Calendars">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization"> <Reference Include="System.Globalization">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Extensions"> <Reference Include="System.Globalization.Extensions">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression"> <Reference Include="System.IO.Compression">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.ZipFile"> <Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO"> <Reference Include="System.IO">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem"> <Reference Include="System.IO.FileSystem">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.DriveInfo"> <Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Primitives"> <Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Watcher"> <Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.IsolatedStorage"> <Reference Include="System.IO.IsolatedStorage">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.MemoryMappedFiles"> <Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Pipes"> <Reference Include="System.IO.Pipes">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.UnmanagedMemoryStream"> <Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq"> <Reference Include="System.Linq">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Expressions"> <Reference Include="System.Linq.Expressions">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Parallel"> <Reference Include="System.Linq.Parallel">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Queryable"> <Reference Include="System.Linq.Queryable">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http"> <Reference Include="System.Net.Http">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NameResolution"> <Reference Include="System.Net.NameResolution">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NetworkInformation"> <Reference Include="System.Net.NetworkInformation">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Ping"> <Reference Include="System.Net.Ping">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Primitives"> <Reference Include="System.Net.Primitives">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Requests"> <Reference Include="System.Net.Requests">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Security"> <Reference Include="System.Net.Security">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Sockets"> <Reference Include="System.Net.Sockets">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebHeaderCollection"> <Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets.Client"> <Reference Include="System.Net.WebSockets.Client">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets"> <Reference Include="System.Net.WebSockets">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ObjectModel"> <Reference Include="System.ObjectModel">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection"> <Reference Include="System.Reflection">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Extensions"> <Reference Include="System.Reflection.Extensions">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Primitives"> <Reference Include="System.Reflection.Primitives">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Reader"> <Reference Include="System.Resources.Reader">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.ResourceManager"> <Reference Include="System.Resources.ResourceManager">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Writer"> <Reference Include="System.Resources.Writer">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC"> <Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime"> <Reference Include="System.Runtime">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Extensions"> <Reference Include="System.Runtime.Extensions">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Handles"> <Reference Include="System.Runtime.Handles">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices"> <Reference Include="System.Runtime.InteropServices">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Numerics"> <Reference Include="System.Runtime.Numerics">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Formatters"> <Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Json"> <Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Primitives"> <Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Xml"> <Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Claims"> <Reference Include="System.Security.Claims">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Algorithms"> <Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Csp"> <Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Encoding"> <Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Primitives"> <Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.X509Certificates"> <Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Principal"> <Reference Include="System.Security.Principal">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.SecureString"> <Reference Include="System.Security.SecureString">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding"> <Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding.Extensions"> <Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading"> <Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Overlapped"> <Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks"> <Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Parallel"> <Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Thread"> <Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.ThreadPool"> <Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Timer"> <Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ValueTuple"> <Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.ReaderWriter"> <Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XDocument"> <Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlDocument"> <Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlSerializer"> <Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics.Vectors"> <Reference Include="System.Numerics.Vectors">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Composition"> <Reference Include="System.ComponentModel.Composition">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data"> <Reference Include="System.Data">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing"> <Reference Include="System.Drawing">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.FileSystem"> <Reference Include="System.IO.Compression.FileSystem">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net"> <Reference Include="System.Net">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Web"> <Reference Include="System.ServiceModel.Web">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Transactions"> <Reference Include="System.Transactions">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Web"> <Reference Include="System.Web">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Windows"> <Reference Include="System.Windows">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Serialization"> <Reference Include="System.Xml.Serialization">
<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
......
...@@ -30,6 +30,7 @@ public class SeleccionNivel : MonoBehaviour ...@@ -30,6 +30,7 @@ public class SeleccionNivel : MonoBehaviour
public void SeleccionarNivel(int numeroNivel) public void SeleccionarNivel(int numeroNivel)
{ {
Coleccionables.niActual = numeroNivel; Coleccionables.niActual = numeroNivel;
Coleccionables.Modificado();
SceneManager.LoadScene("SampleScene"); // SceneManager.LoadScene("Nivel" + numeroNivel); SceneManager.LoadScene("SampleScene"); // SceneManager.LoadScene("Nivel" + numeroNivel);
} }
......
...@@ -15,7 +15,7 @@ GameObject: ...@@ -15,7 +15,7 @@ GameObject:
- component: {fileID: 3665294836788846838} - component: {fileID: 3665294836788846838}
m_Layer: 0 m_Layer: 0
m_Name: DisparoBlanca m_Name: DisparoBlanca
m_TagString: Untagged m_TagString: BalaFlauta
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -131,5 +131,7 @@ MonoBehaviour: ...@@ -131,5 +131,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5826fc580708fb9428ba9526b71e3b33, type: 3} m_Script: {fileID: 11500000, guid: 5826fc580708fb9428ba9526b71e3b33, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
prefabColeccionable: {fileID: 6914436123365519657, guid: bb9f2d39e14ac4c4493c44a6cc1ddc3b,
type: 3}
velocidadDisparoFlauta: 6 velocidadDisparoFlauta: 6
duracionDisparoFlauta: 3 duracionDisparoFlauta: 3
...@@ -15,7 +15,7 @@ GameObject: ...@@ -15,7 +15,7 @@ GameObject:
- component: {fileID: 6213653337795431838} - component: {fileID: 6213653337795431838}
m_Layer: 0 m_Layer: 0
m_Name: DisparoCorchea2 m_Name: DisparoCorchea2
m_TagString: Untagged m_TagString: BalaGuitarra
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -131,6 +131,8 @@ MonoBehaviour: ...@@ -131,6 +131,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9e842bc08877b954da64c1162f355a16, type: 3} m_Script: {fileID: 11500000, guid: 9e842bc08877b954da64c1162f355a16, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
prefabColeccionable: {fileID: 6914436123365519657, guid: bb9f2d39e14ac4c4493c44a6cc1ddc3b,
type: 3}
--- !u!1 &6213653338870642002 --- !u!1 &6213653338870642002
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -246,7 +248,7 @@ GameObject: ...@@ -246,7 +248,7 @@ GameObject:
- component: {fileID: 3589760484591723536} - component: {fileID: 3589760484591723536}
m_Layer: 0 m_Layer: 0
m_Name: DisparoCorchea1 m_Name: DisparoCorchea1
m_TagString: Untagged m_TagString: BalaGuitarra
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -362,6 +364,8 @@ MonoBehaviour: ...@@ -362,6 +364,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9e842bc08877b954da64c1162f355a16, type: 3} m_Script: {fileID: 11500000, guid: 9e842bc08877b954da64c1162f355a16, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
prefabColeccionable: {fileID: 6914436123365519657, guid: bb9f2d39e14ac4c4493c44a6cc1ddc3b,
type: 3}
--- !u!1 &8566419871933135904 --- !u!1 &8566419871933135904
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -377,7 +381,7 @@ GameObject: ...@@ -377,7 +381,7 @@ GameObject:
- component: {fileID: 1662186839793251387} - component: {fileID: 1662186839793251387}
m_Layer: 0 m_Layer: 0
m_Name: DisparoCorchea0 m_Name: DisparoCorchea0
m_TagString: Untagged m_TagString: BalaGuitarra
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -493,3 +497,5 @@ MonoBehaviour: ...@@ -493,3 +497,5 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9e842bc08877b954da64c1162f355a16, type: 3} m_Script: {fileID: 11500000, guid: 9e842bc08877b954da64c1162f355a16, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
prefabColeccionable: {fileID: 6914436123365519657, guid: bb9f2d39e14ac4c4493c44a6cc1ddc3b,
type: 3}
...@@ -4,6 +4,7 @@ using UnityEngine; ...@@ -4,6 +4,7 @@ using UnityEngine;
public class BalaFlauta : MonoBehaviour public class BalaFlauta : MonoBehaviour
{ {
public GameObject prefabColeccionable;
public float velocidadDisparoFlauta = 6; public float velocidadDisparoFlauta = 6;
public float duracionDisparoFlauta = 3; public float duracionDisparoFlauta = 3;
...@@ -31,13 +32,13 @@ public class BalaFlauta : MonoBehaviour ...@@ -31,13 +32,13 @@ public class BalaFlauta : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
{ {
//Para cuando entre la bala en un enemigo.
//Que se destruyan al chocar con el suelo o una pared //Que se destruyan al chocar con el suelo o una pared
if (collision.gameObject.tag == "Suelo") if (collision.gameObject.tag == "Suelo")
{ {
Destroy(this.gameObject); Destroy(this.gameObject);
} }
} }
} }
...@@ -4,6 +4,7 @@ using UnityEngine; ...@@ -4,6 +4,7 @@ using UnityEngine;
public class BalaGuitarra : MonoBehaviour public class BalaGuitarra : MonoBehaviour
{ {
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
...@@ -18,13 +19,12 @@ public class BalaGuitarra : MonoBehaviour ...@@ -18,13 +19,12 @@ public class BalaGuitarra : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
{ {
//Para cuando entre la bala en un enemigo.
//Que se destruyan al chocar con el suelo o una pared //Que se destruyan al chocar con el suelo o una pared
if (collision.gameObject.tag == "Suelo") if (collision.gameObject.tag == "Suelo")
{ {
Destroy(this.gameObject); Destroy(this.gameObject);
} }
} }
} }
...@@ -168,17 +168,7 @@ public class Player2D : MonoBehaviour ...@@ -168,17 +168,7 @@ public class Player2D : MonoBehaviour
animator.SetTrigger("GolpeandoMelee"); animator.SetTrigger("GolpeandoMelee");
Collider2D[] enemigosGolpeados;
if (!spriteRenderer.flipX) {
enemigosGolpeados = Physics2D.OverlapCircleAll(spawnDisparosDerecha.transform.position,0.5f,layersEnemigos);
}
else
{
enemigosGolpeados = Physics2D.OverlapCircleAll(spawnDisparosIzquierda.transform.position, 0.5f, layersEnemigos);
}
foreach (Collider2D enemigo in enemigosGolpeados) {
Debug.Log("Golpe a "+ enemigo.name); //Sustituir por llamar a la funcion del enemigo para que le quite vida o lo destruya
}
timeSiguienteAtaque = Time.time + 1f / ratioAtaqueMelee; timeSiguienteAtaque = Time.time + 1f / ratioAtaqueMelee;
} }
...@@ -209,8 +199,8 @@ public class Player2D : MonoBehaviour ...@@ -209,8 +199,8 @@ public class Player2D : MonoBehaviour
Coleccionables.Modificado(); Coleccionables.Modificado();
Destroy(collision.gameObject); Destroy(collision.gameObject);
//Quitar este Debug.Log cuando tengamos el nivel actual //Quitar este Debug.Log cuando tengamos el HUD
Debug.Log(Coleccionables.cConseguidos[Coleccionables.niActual] + "/" + Coleccionables.cTotales[Coleccionables.niActual]); Debug.Log("Coleccionables: "+Coleccionables.cConseguidos[Coleccionables.niActual] + "/" + Coleccionables.cTotales[Coleccionables.niActual]);
} }
} }
} }
...@@ -13,7 +13,7 @@ GameObject: ...@@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 3326548381514800794} - component: {fileID: 3326548381514800794}
- component: {fileID: 3326548381514800797} - component: {fileID: 3326548381514800797}
- component: {fileID: 4435491010459611782} - component: {fileID: 4435491010459611782}
m_Layer: 0 m_Layer: 8
m_Name: EnemigoEjemplo m_Name: EnemigoEjemplo
m_TagString: Enemigo m_TagString: Enemigo
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
...@@ -141,4 +141,6 @@ MonoBehaviour: ...@@ -141,4 +141,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 82ace38098eedee4bb60e1b360991384, type: 3} m_Script: {fileID: 11500000, guid: 82ace38098eedee4bb60e1b360991384, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
prefabColeccionable: {fileID: 6914436123365519657, guid: bb9f2d39e14ac4c4493c44a6cc1ddc3b,
type: 3}
speed: 0.8 speed: 0.8
...@@ -10,6 +10,7 @@ GameObject: ...@@ -10,6 +10,7 @@ GameObject:
m_Component: m_Component:
- component: {fileID: 7736364748447018736} - component: {fileID: 7736364748447018736}
- component: {fileID: 3174322665456641310} - component: {fileID: 3174322665456641310}
- component: {fileID: 1646803205624574402}
m_Layer: 0 m_Layer: 0
m_Name: GameManager m_Name: GameManager
m_TagString: Untagged m_TagString: Untagged
...@@ -43,10 +44,12 @@ MonoBehaviour: ...@@ -43,10 +44,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 94ed2c62992ea584eb669871b1668a3c, type: 3} m_Script: {fileID: 11500000, guid: 94ed2c62992ea584eb669871b1668a3c, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
inicializado: 0
prefabColeccionable: {fileID: 6914436123365519657, guid: bb9f2d39e14ac4c4493c44a6cc1ddc3b, prefabColeccionable: {fileID: 6914436123365519657, guid: bb9f2d39e14ac4c4493c44a6cc1ddc3b,
type: 3} type: 3}
NO_TOCAR_LAS_VARIABLES_DESDE_AQUI: 1 NO_TOCAR_LAS_VARIABLES_DESDE_AQUI: 1
numeroNiveles: 1 numeroNiveles: 1
nivelActual: 0
coleccTotales: 00000000 coleccTotales: 00000000
colecConseguidos: 00000000 colecConseguidos: 00000000
enemigosTotales: 00000000 enemigosTotales: 00000000
...@@ -59,3 +62,16 @@ MonoBehaviour: ...@@ -59,3 +62,16 @@ MonoBehaviour:
- {x: 0, y: 0, z: 0} - {x: 0, y: 0, z: 0}
- {x: 0, y: 0, z: 0} - {x: 0, y: 0, z: 0}
- {x: 0, y: 0, z: 0} - {x: 0, y: 0, z: 0}
--- !u!114 &1646803205624574402
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7736364748447018738}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1907c97001aad5943a7c511192d2d99c, type: 3}
m_Name:
m_EditorClassIdentifier:
enemigo: {fileID: 0}
...@@ -13,9 +13,10 @@ GameObject: ...@@ -13,9 +13,10 @@ GameObject:
- component: {fileID: 5415114670227481225} - component: {fileID: 5415114670227481225}
- component: {fileID: 5415114670227481230} - component: {fileID: 5415114670227481230}
- component: {fileID: 5415114670227481224} - component: {fileID: 5415114670227481224}
- component: {fileID: 9185189218782277443}
- component: {fileID: 5415114670227481231} - component: {fileID: 5415114670227481231}
m_Layer: 0 m_Layer: 0
m_Name: PlayerV2 1 m_Name: PlayerV2
m_TagString: Player m_TagString: Player
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
...@@ -152,6 +153,18 @@ Animator: ...@@ -152,6 +153,18 @@ Animator:
m_HasTransformHierarchy: 1 m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1 m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0 m_KeepAnimatorControllerStateOnDisable: 0
--- !u!114 &9185189218782277443
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5415114670227481229}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fb387e14ec85d764aa2bdac5ed1eb3cb, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &5415114670227481231 --- !u!114 &5415114670227481231
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
...@@ -412,6 +412,85 @@ Transform: ...@@ -412,6 +412,85 @@ Transform:
type: 3} type: 3}
m_PrefabInstance: {fileID: 558445664} m_PrefabInstance: {fileID: 558445664}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!1001 &272548703
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 3326548381514800793, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
propertyPath: m_Name
value: EnemigoEjemplo
objectReference: {fileID: 0}
- target: {fileID: 3326548381514800793, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
propertyPath: m_TagString
value: Enemigo
objectReference: {fileID: 0}
- target: {fileID: 3326548381514800795, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
propertyPath: m_LocalPosition.x
value: -5.95
objectReference: {fileID: 0}
- target: {fileID: 3326548381514800795, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
propertyPath: m_LocalPosition.y
value: -1.85
objectReference: {fileID: 0}
- target: {fileID: 3326548381514800795, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3326548381514800795, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3326548381514800795, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3326548381514800795, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3326548381514800795, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3326548381514800795, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
propertyPath: m_RootOrder
value: 11
objectReference: {fileID: 0}
- target: {fileID: 3326548381514800795, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3326548381514800795, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3326548381514800795, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4435491010459611782, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
propertyPath: speed
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 4cad856fb8f87054e8cb7d66b4d1e74e, type: 3}
--- !u!1001 &279952599 --- !u!1001 &279952599
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -1200,7 +1279,7 @@ Transform: ...@@ -1200,7 +1279,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 8 m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &893567866 stripped --- !u!114 &893567866 stripped
MonoBehaviour: MonoBehaviour:
...@@ -1532,7 +1611,7 @@ PrefabInstance: ...@@ -1532,7 +1611,7 @@ PrefabInstance:
- target: {fileID: 430921950440142130, guid: 726f1e301bb87004cb25690c7f76df9c, - target: {fileID: 430921950440142130, guid: 726f1e301bb87004cb25690c7f76df9c,
type: 3} type: 3}
propertyPath: m_LocalPosition.y propertyPath: m_LocalPosition.y
value: -0.49729788 value: -0.22
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 430921950440142130, guid: 726f1e301bb87004cb25690c7f76df9c, - target: {fileID: 430921950440142130, guid: 726f1e301bb87004cb25690c7f76df9c,
type: 3} type: 3}
...@@ -2172,7 +2251,7 @@ Transform: ...@@ -2172,7 +2251,7 @@ Transform:
- {fileID: 1288388642} - {fileID: 1288388642}
- {fileID: 1793432113} - {fileID: 1793432113}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 5 m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1407215725 --- !u!1001 &1407215725
PrefabInstance: PrefabInstance:
...@@ -2569,7 +2648,7 @@ RectTransform: ...@@ -2569,7 +2648,7 @@ RectTransform:
m_Children: m_Children:
- {fileID: 1234913245} - {fileID: 1234913245}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 6 m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
...@@ -2596,7 +2675,7 @@ PrefabInstance: ...@@ -2596,7 +2675,7 @@ PrefabInstance:
- target: {fileID: 430921950440142130, guid: 726f1e301bb87004cb25690c7f76df9c, - target: {fileID: 430921950440142130, guid: 726f1e301bb87004cb25690c7f76df9c,
type: 3} type: 3}
propertyPath: m_LocalPosition.y propertyPath: m_LocalPosition.y
value: -0.49729788 value: -1.74
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 430921950440142130, guid: 726f1e301bb87004cb25690c7f76df9c, - target: {fileID: 430921950440142130, guid: 726f1e301bb87004cb25690c7f76df9c,
type: 3} type: 3}
...@@ -2645,112 +2724,6 @@ PrefabInstance: ...@@ -2645,112 +2724,6 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 726f1e301bb87004cb25690c7f76df9c, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 726f1e301bb87004cb25690c7f76df9c, type: 3}
--- !u!1 &1668964088
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1668964090}
- component: {fileID: 1668964089}
- component: {fileID: 1668964091}
m_Layer: 8
m_Name: EnemigoEjemplo
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!212 &1668964089
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1668964088}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 86ce912717672b8429c58e6960c12e25, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.28, y: 1.28}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!4 &1668964090
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1668964088}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -10.025, y: -2.108, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!61 &1668964091
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1668964088}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0.06306815, y: 0.00000017881393}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1.28, y: 1.28}
newSize: {x: 1.28, y: 1.28}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 1.1034093, y: 0.7418183}
m_EdgeRadius: 0
--- !u!4 &1705288832 stripped --- !u!4 &1705288832 stripped
Transform: Transform:
m_CorrespondingSourceObject: {fileID: 4575307605474950770, guid: 8d1a822faf6ebdb4fadb73791c65c824, m_CorrespondingSourceObject: {fileID: 4575307605474950770, guid: 8d1a822faf6ebdb4fadb73791c65c824,
...@@ -3149,7 +3122,7 @@ RectTransform: ...@@ -3149,7 +3122,7 @@ RectTransform:
m_Children: m_Children:
- {fileID: 1891953901} - {fileID: 1891953901}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 7 m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
...@@ -3805,7 +3778,7 @@ PrefabInstance: ...@@ -3805,7 +3778,7 @@ PrefabInstance:
- target: {fileID: 2321382452776497401, guid: 642ab671e3040d74096e03fcf1c4e181, - target: {fileID: 2321382452776497401, guid: 642ab671e3040d74096e03fcf1c4e181,
type: 3} type: 3}
propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 10 value: 9
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 2321382452776497401, guid: 642ab671e3040d74096e03fcf1c4e181, - target: {fileID: 2321382452776497401, guid: 642ab671e3040d74096e03fcf1c4e181,
type: 3} type: 3}
...@@ -3874,7 +3847,7 @@ PrefabInstance: ...@@ -3874,7 +3847,7 @@ PrefabInstance:
- target: {fileID: 3974070068712710303, guid: 98edecaf87d755341a1c2ecc22082995, - target: {fileID: 3974070068712710303, guid: 98edecaf87d755341a1c2ecc22082995,
type: 3} type: 3}
propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 11 value: 10
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 3974070068712710303, guid: 98edecaf87d755341a1c2ecc22082995, - target: {fileID: 3974070068712710303, guid: 98edecaf87d755341a1c2ecc22082995,
type: 3} type: 3}
...@@ -4012,7 +3985,7 @@ PrefabInstance: ...@@ -4012,7 +3985,7 @@ PrefabInstance:
- target: {fileID: 4353308154281813180, guid: 8c9a12bd8973bfb47aa954f2fb6efa0a, - target: {fileID: 4353308154281813180, guid: 8c9a12bd8973bfb47aa954f2fb6efa0a,
type: 3} type: 3}
propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 9 value: 8
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 4353308154281813180, guid: 8c9a12bd8973bfb47aa954f2fb6efa0a, - target: {fileID: 4353308154281813180, guid: 8c9a12bd8973bfb47aa954f2fb6efa0a,
type: 3} type: 3}
...@@ -4145,12 +4118,12 @@ PrefabInstance: ...@@ -4145,12 +4118,12 @@ PrefabInstance:
- target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315, - target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315,
type: 3} type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
value: 4.14 value: 22.963
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315, - target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315,
type: 3} type: 3}
propertyPath: m_LocalPosition.y propertyPath: m_LocalPosition.y
value: -2.15 value: -0.148
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315, - target: {fileID: 5557318670751642272, guid: 1c5aa891e36cd44419d73b6cb11aa315,
type: 3} type: 3}
...@@ -4266,6 +4239,12 @@ PrefabInstance: ...@@ -4266,6 +4239,12 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z propertyPath: m_LocalEulerAnglesHint.z
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 1646803205624574402, guid: c299a511f2a249142ac36667ddcf3b49,
type: 3}
propertyPath: enemigo
value:
objectReference: {fileID: 3326548381514800793, guid: 4cad856fb8f87054e8cb7d66b4d1e74e,
type: 3}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: c299a511f2a249142ac36667ddcf3b49, type: 3} m_SourcePrefab: {fileID: 100100000, guid: c299a511f2a249142ac36667ddcf3b49, type: 3}
--- !u!4 &8077010286852682689 stripped --- !u!4 &8077010286852682689 stripped
......
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
public class Coleccionables : MonoBehaviour public class Coleccionables : MonoBehaviour
{ {
...@@ -75,7 +76,7 @@ public class Coleccionables : MonoBehaviour ...@@ -75,7 +76,7 @@ public class Coleccionables : MonoBehaviour
private void Start() private void Start()
{ {
if (niActual == 0) { if (niActual == 0 && SceneManager.GetActiveScene().name != "SeleccionNivel") {
for (int i = 0; i < pColecNivel1.Length; i++) for (int i = 0; i < pColecNivel1.Length; i++)
{ {
if (pColecNivel1[i] != new Vector3(0, 0, 0)) if (pColecNivel1[i] != new Vector3(0, 0, 0))
...@@ -133,3 +134,24 @@ public class Coleccionables : MonoBehaviour ...@@ -133,3 +134,24 @@ public class Coleccionables : MonoBehaviour
} }
} }
/**
*NOTAS PARA LOS DEMAS COMPIS DE EQUIPO:
* - Hay que indicar a "nivelJugandoseAhora" el nivel actual
* - Los coleccionables lleverán la etiqueta: "coleccionable"
* - Los enemigos llevarán la capa (layer) "Enemigo"
* - En el script del enemigo, cada vez que se derrote a uno, este tendrá un condicional que preguntará si es el último, en caso afirmativo, instanciara
* en su posicion un prefab del coleccionable. A su vez también mira que no se haya conseguido el extra antes, es decir, si hay 5 enemigos en total y
* en el array de enemigos derrotados aparece que han sido derrotados 5 significa que ya se derrotaron los cinco cuando se jugó al nivel anteriormente.
* Para evitar lios dejo aqui abajo el condicional que hay que poner para que solo se tenga que copiar y pegar donde indico.
* ESTE CONDICIONAL ESTÁ EN LA FUNCIÓN DONDE MUERE O SE DERROTA AL ENEMIGO QUE SEA
if (Coleccionables.eDerrotados[Coleccionables.niActual] != Coleccionables.eTotales[Coleccionables.niActual])
{
if (Coleccionables.eDerrotados[Coleccionables.niActual] == Coleccionables.eTotales[Coleccionables.niActual] - 1)
{
//AQUI SE INSTANCIA EL PREFAB DEL COLECCIONABLE
}
Coleccionables.eDerrotados[Coleccionables.niActual]++;
}
**/
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
public class CrearEnemigos : MonoBehaviour public class CrearEnemigos : MonoBehaviour
{ {
...@@ -11,12 +12,13 @@ public class CrearEnemigos : MonoBehaviour ...@@ -11,12 +12,13 @@ public class CrearEnemigos : MonoBehaviour
void Start() void Start()
{ {
Instantiate(enemigo, new Vector3(13, -1.5f, 0), transform.rotation); if (SceneManager.GetActiveScene().name != "SeleccionNivel") {
Instantiate(enemigo, new Vector3(20, 0.5f, 0), transform.rotation); Instantiate(enemigo, new Vector3(13, -1.5f, 0), Quaternion.identity);
Instantiate(enemigo, new Vector3(43, 0.5f, 0), transform.rotation); //Instantiate(enemigo, new Vector3(20, 0.5f, 0), Quaternion.identity);
Instantiate(enemigo, new Vector3(54, 2.5f, 0), transform.rotation); //Instantiate(enemigo, new Vector3(43, 0.5f, 0), Quaternion.identity);
Instantiate(enemigo, new Vector3(67, -1.5f, 0), transform.rotation); //Instantiate(enemigo, new Vector3(54, 2.5f, 0), Quaternion.identity);
//Instantiate(enemigo, new Vector3(67, -1.5f, 0), Quaternion.identity);
}
} }
......
...@@ -4,6 +4,9 @@ using UnityEngine; ...@@ -4,6 +4,9 @@ using UnityEngine;
public class Enemigo1Move : MonoBehaviour public class Enemigo1Move : MonoBehaviour
{ {
public GameObject prefabColeccionable;
private int vida = 1;
// Transforms to act as start and end markers for the journey. // Transforms to act as start and end markers for the journey.
private Vector3 startMarker; private Vector3 startMarker;
private Vector3 endMarker; private Vector3 endMarker;
...@@ -23,8 +26,57 @@ public class Enemigo1Move : MonoBehaviour ...@@ -23,8 +26,57 @@ public class Enemigo1Move : MonoBehaviour
// Move to the target end position. // Move to the target end position.
void Update() void Update()
{ {
_timePassed += Time.deltaTime; _timePassed += speed*Time.deltaTime;
// Set our position as a fraction of the distance between the markers. // Set our position as a fraction of the distance between the markers.
transform.position = Vector3.Lerp(startMarker, endMarker, Mathf.PingPong(_timePassed, 1)); transform.position = Vector3.Lerp(startMarker, endMarker, Mathf.PingPong(_timePassed, 1));
} }
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "BalaGuitarra")
{
vida--;
if(vida == 0) { //Como lo ponga menor o igual a 0 puede detectar como que has matado a dos enemigos en vez de solo a uno si disparas muy cerca. Por eso mejor ==
Destroy(collision.gameObject);
//Aqui se cuenta cuantos enemigos quedan para entregar el coleccionable que te dan por derrotar a todos los enemigos
if (Coleccionables.eDerrotados[Coleccionables.niActual] != Coleccionables.eTotales[Coleccionables.niActual])
{
if (Coleccionables.eDerrotados[Coleccionables.niActual] == Coleccionables.eTotales[Coleccionables.niActual] - 1)
{
//AQUI SE INSTANCIA EL PREFAB DEL COLECCIONABLE
Instantiate(prefabColeccionable, collision.transform.position, Quaternion.identity);
}
Coleccionables.eDerrotados[Coleccionables.niActual]++;
}
Destroy(this.gameObject);
}
}
if (collision.tag == "BalaFlauta")
{
vida--;
if (vida == 0)
{
Destroy(collision.gameObject);
//Aqui se cuenta cuantos enemigos quedan para entregar el coleccionable que te dan por derrotar a todos los enemigos
if (Coleccionables.eDerrotados[Coleccionables.niActual] != Coleccionables.eTotales[Coleccionables.niActual])
{
if (Coleccionables.eDerrotados[Coleccionables.niActual] == Coleccionables.eTotales[Coleccionables.niActual] - 1)
{
//AQUI SE INSTANCIA EL PREFAB DEL COLECCIONABLE
Instantiate(prefabColeccionable, collision.transform.position, Quaternion.identity);
}
Coleccionables.eDerrotados[Coleccionables.niActual]++;
}
Destroy(this.gameObject);
}
}
}
} }
...@@ -35,6 +35,6 @@ public class Jugador : MonoBehaviour ...@@ -35,6 +35,6 @@ public class Jugador : MonoBehaviour
{ {
vidas--; vidas--;
tInvulnerable = 1.5f; tInvulnerable = 1.5f;
Debug.Log(vidas); Debug.Log("Vida actual: "+vidas+"/3");
} }
} }
...@@ -30,7 +30,7 @@ public class ZonaFinal : MonoBehaviour ...@@ -30,7 +30,7 @@ public class ZonaFinal : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
{ {
if(collision.gameObject.tag == "Player") {
GuardarYCargar.Guardar(colecto, "slotColeccionables"); GuardarYCargar.Guardar(colecto, "slotColeccionables");
//Si el jugador entra aqui significa que se ha pasado el nivel. Parar el tiempo de juego, //Si el jugador entra aqui significa que se ha pasado el nivel. Parar el tiempo de juego,
...@@ -52,6 +52,7 @@ public class ZonaFinal : MonoBehaviour ...@@ -52,6 +52,7 @@ public class ZonaFinal : MonoBehaviour
} }
GuardarYCargar.Guardar(colecto, "slotColeccionables"); GuardarYCargar.Guardar(colecto, "slotColeccionables");
} }
}
//Se abre al darle al boton siguiente desde el canvas "canvasColecionableDesbloqueados" o sino se han consguido todos los coleccionables //Se abre al darle al boton siguiente desde el canvas "canvasColecionableDesbloqueados" o sino se han consguido todos los coleccionables
public void AbrirCanvasVictoria() { public void AbrirCanvasVictoria() {
......
...@@ -21,7 +21,7 @@ MonoBehaviour: ...@@ -21,7 +21,7 @@ MonoBehaviour:
m_ShowMode: 4 m_ShowMode: 4
m_Title: m_Title:
m_RootView: {fileID: 6} m_RootView: {fileID: 6}
m_MinSize: {x: 950, y: 300} m_MinSize: {x: 950, y: 544}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
--- !u!114 &2 --- !u!114 &2
MonoBehaviour: MonoBehaviour:
...@@ -44,10 +44,10 @@ MonoBehaviour: ...@@ -44,10 +44,10 @@ MonoBehaviour:
y: 30 y: 30
width: 1920 width: 1920
height: 947 height: 947
m_MinSize: {x: 683, y: 494} m_MinSize: {x: 679, y: 494}
m_MaxSize: {x: 14004, y: 14044} m_MaxSize: {x: 14002, y: 14044}
vertical: 0 vertical: 0
controlID: 52 controlID: 13
--- !u!114 &3 --- !u!114 &3
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
...@@ -67,8 +67,8 @@ MonoBehaviour: ...@@ -67,8 +67,8 @@ MonoBehaviour:
y: 0 y: 0
width: 389 width: 389
height: 947 height: 947
m_MinSize: {x: 277, y: 72} m_MinSize: {x: 275, y: 50}
m_MaxSize: {x: 4002, y: 4022} m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 14} m_ActualView: {fileID: 14}
m_Panes: m_Panes:
- {fileID: 14} - {fileID: 14}
...@@ -93,8 +93,8 @@ MonoBehaviour: ...@@ -93,8 +93,8 @@ MonoBehaviour:
y: 0 y: 0
width: 379 width: 379
height: 605 height: 605
m_MinSize: {x: 202, y: 222} m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4002, y: 4022} m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 15} m_ActualView: {fileID: 15}
m_Panes: m_Panes:
- {fileID: 15} - {fileID: 15}
...@@ -149,7 +149,7 @@ MonoBehaviour: ...@@ -149,7 +149,7 @@ MonoBehaviour:
y: 0 y: 0
width: 1920 width: 1920
height: 997 height: 997
m_MinSize: {x: 950, y: 300} m_MinSize: {x: 950, y: 544}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
--- !u!114 &7 --- !u!114 &7
MonoBehaviour: MonoBehaviour:
...@@ -215,10 +215,10 @@ MonoBehaviour: ...@@ -215,10 +215,10 @@ MonoBehaviour:
y: 0 y: 0
width: 1531 width: 1531
height: 947 height: 947
m_MinSize: {x: 406, y: 494} m_MinSize: {x: 404, y: 494}
m_MaxSize: {x: 10002, y: 14044} m_MaxSize: {x: 10002, y: 14044}
vertical: 1 vertical: 1
controlID: 53 controlID: 14
--- !u!114 &10 --- !u!114 &10
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
...@@ -240,10 +240,10 @@ MonoBehaviour: ...@@ -240,10 +240,10 @@ MonoBehaviour:
y: 0 y: 0
width: 1531 width: 1531
height: 605 height: 605
m_MinSize: {x: 406, y: 222} m_MinSize: {x: 404, y: 222}
m_MaxSize: {x: 8006, y: 4022} m_MaxSize: {x: 8004, y: 4022}
vertical: 0 vertical: 0
controlID: 54 controlID: 15
--- !u!114 &11 --- !u!114 &11
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
...@@ -336,20 +336,20 @@ MonoBehaviour: ...@@ -336,20 +336,20 @@ MonoBehaviour:
m_ShowAllHits: 0 m_ShowAllHits: 0
m_SearchArea: 1 m_SearchArea: 1
m_Folders: m_Folders:
- Assets/Scripts - Assets/Scenes
m_ViewMode: 1 m_ViewMode: 1
m_StartGridSize: 64 m_StartGridSize: 64
m_LastFolders: m_LastFolders:
- Assets/Scripts - Assets/Scenes
m_LastFoldersGridSize: -1 m_LastFoldersGridSize: -1
m_LastProjectPath: C:\Users\Colme\Documents\UnityProjects\ProyectoVideojuegos\Videojuegos_Proyecto m_LastProjectPath: C:\Users\Colme\Documents\UnityProjects\ProyectoVideojuegos\Videojuegos_Proyecto
m_LockTracker: m_LockTracker:
m_IsLocked: 0 m_IsLocked: 0
m_FolderTreeState: m_FolderTreeState:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: 16330000 m_SelectedIDs: 962b0000
m_LastClickedID: 13078 m_LastClickedID: 11158
m_ExpandedIDs: 000000005e2b000000ca9a3b m_ExpandedIDs: 00000000c82a00001a34000000ca9a3b
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
...@@ -377,7 +377,7 @@ MonoBehaviour: ...@@ -377,7 +377,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: m_SelectedIDs:
m_LastClickedID: 0 m_LastClickedID: 0
m_ExpandedIDs: 000000005e2b0000 m_ExpandedIDs: 00000000c82a00001a340000
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
...@@ -497,9 +497,9 @@ MonoBehaviour: ...@@ -497,9 +497,9 @@ MonoBehaviour:
m_SceneHierarchy: m_SceneHierarchy:
m_TreeViewState: m_TreeViewState:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: m_SelectedIDs: 3e330000
m_LastClickedID: 0 m_LastClickedID: 0
m_ExpandedIDs: 28faffff703d0000983d0000 m_ExpandedIDs: 862dffff1c3cffffd04dffffb84effff3858ffff0259ffff485affffdc77ffff0a94ffff5ea1ffffdcd4fffffce6ffff28e7fffff0f1ffff3afaffff
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
...@@ -559,9 +559,9 @@ MonoBehaviour: ...@@ -559,9 +559,9 @@ MonoBehaviour:
m_PlayAudio: 0 m_PlayAudio: 0
m_AudioPlay: 0 m_AudioPlay: 0
m_Position: m_Position:
m_Target: {x: 578.6107, y: 285.79947, z: -120.5} m_Target: {x: 2.6275835, y: -0.29340863, z: -0.9394531}
speed: 2 speed: 2
m_Value: {x: 578.6107, y: 285.79947, z: -120.5} m_Value: {x: 2.6275835, y: -0.29340863, z: -0.9394531}
m_RenderMode: 0 m_RenderMode: 0
m_CameraMode: m_CameraMode:
drawMode: 0 drawMode: 0
...@@ -594,9 +594,9 @@ MonoBehaviour: ...@@ -594,9 +594,9 @@ MonoBehaviour:
speed: 2 speed: 2
m_Value: {x: 0, y: 0, z: 0, w: 1} m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size: m_Size:
m_Target: 610.695 m_Target: 11.060756
speed: 2 speed: 2
m_Value: 610.695 m_Value: 10.5844555
m_Ortho: m_Ortho:
m_Target: 1 m_Target: 1
speed: 2 speed: 2
......
sceneSetups: sceneSetups:
- path: Assets/Scenes/SampleScene.unity - path: Assets/Scenes/MenuInicial.unity
isLoaded: 1 isLoaded: 1
isActive: 1 isActive: 1
isSubScene: 0 isSubScene: 0
{"m_ExpandedPrefabGameObjectFileIDs":[6213653338870642002],"m_ExpandedSceneGameObjectInstanceIDs":[],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0}
\ No newline at end of file
{"m_ExpandedPrefabGameObjectFileIDs":[5415114670227481229],"m_ExpandedSceneGameObjectInstanceIDs":[],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0}
\ No newline at end of file
{"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[],"m_ScrollY":0.0,"m_LastClickedFileID":3326548381514800793,"m_LastClickedInstanceID":0}
\ No newline at end of file
{"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[],"m_ScrollY":0.0,"m_LastClickedFileID":9101462949979880529,"m_LastClickedInstanceID":0}
\ No newline at end of file
{"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[],"m_ScrollY":0.0,"m_LastClickedFileID":7736364748447018738,"m_LastClickedInstanceID":0} {"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0}
\ No newline at end of file \ No newline at end of file
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":false,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":-6.2079997062683109,"y":0.5715000033378601,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":3.875256061553955,"orthographic":true}
\ No newline at end of file
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":false,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":-7.9800004959106449,"y":-0.7299999594688416,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":3.5357775688171388,"orthographic":true}
\ No newline at end of file
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":false,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":-10.024999618530274,"y":-2.1080000400543215,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":3.0049948692321779,"orthographic":true}
\ No newline at end of file
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":false,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":0.0,"y":0.0,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":1.5761827230453492,"orthographic":true}
\ No newline at end of file
<<<<<<< HEAD {"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":2.6275835037231447,"y":-0.2934086322784424,"z":-0.939453125},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":11.060755729675293,"orthographic":true}
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":604.6395874023438,"y":262.1821594238281,"z":-77.875},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":674.8079223632813,"orthographic":true} \ No newline at end of file
=======
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":578.6107177734375,"y":285.7994689941406,"z":-120.5},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":610.6950073242188,"orthographic":true}
>>>>>>> origin/Release
Base path: C:/Program Files/Unity/Editor/Data Base path: C:/Program Files/Unity/Hub/Editor/2019.1.11f1/Editor/Data
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: preprocess
insize=3608 outsize=1262 ok=1
Cmd: preprocess
insize=3652 outsize=1674 ok=1
Cmd: preprocess
insize=3606 outsize=1310 ok=1
Cmd: preprocess
insize=10875 outsize=4001 ok=1
Cmd: preprocess
insize=3615 outsize=2669 ok=1
Cmd: preprocess
insize=7844 outsize=2494 ok=1
Cmd: preprocess
insize=8019 outsize=2766 ok=1
Cmd: preprocess
insize=2420 outsize=1129 ok=1
Cmd: preprocess
insize=10864 outsize=3992 ok=1
Cmd: preprocess
insize=4453 outsize=3687 ok=1
Cmd: preprocess
insize=7870 outsize=2504 ok=1
...@@ -9,6 +9,9 @@ TagManager: ...@@ -9,6 +9,9 @@ TagManager:
- PU_Velocidad - PU_Velocidad
- PU_Invulnerabilidad - PU_Invulnerabilidad
- PU_Vida - PU_Vida
- Enemigo
- BalaGuitarra
- BalaFlauta
layers: layers:
- Default - Default
- TransparentFX - TransparentFX
......
cf044b143629c2f39a7a81daf38510379507cd27 e3e7ce3c9141ed3e2564c1fa58246d1c2aef5990
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment